Fix a regression introduced when rebasing on master

This commit is contained in:
Luke Usher 2018-02-05 18:15:35 +00:00
parent 206e4a9c84
commit ecb00b442d
1 changed files with 1 additions and 1 deletions

View File

@ -3368,7 +3368,7 @@ XTL::X_D3DPalette * WINAPI XTL::EMUPATCH(D3DDevice_CreatePalette2)
X_D3DPalette *pPalette = EmuNewD3DPalette(); X_D3DPalette *pPalette = EmuNewD3DPalette();
pPalette->Common |= (Size << X_D3DPALETTE_COMMON_PALETTESIZE_SHIFT); pPalette->Common |= (Size << X_D3DPALETTE_COMMON_PALETTESIZE_SHIFT);
pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE, false); pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, 0, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE);
pPalette->Lock = X_D3DRESOURCE_LOCK_PALETTE; // emulated reference count for palettes pPalette->Lock = X_D3DRESOURCE_LOCK_PALETTE; // emulated reference count for palettes
// TODO: Should't we register the palette with a call to // TODO: Should't we register the palette with a call to