diff --git a/src/CxbxKrnl/EmuD3D8.cpp b/src/CxbxKrnl/EmuD3D8.cpp index 7b034ebc7..9290bacaa 100755 --- a/src/CxbxKrnl/EmuD3D8.cpp +++ b/src/CxbxKrnl/EmuD3D8.cpp @@ -3368,7 +3368,7 @@ XTL::X_D3DPalette * WINAPI XTL::EMUPATCH(D3DDevice_CreatePalette2) X_D3DPalette *pPalette = EmuNewD3DPalette(); pPalette->Common |= (Size << X_D3DPALETTE_COMMON_PALETTESIZE_SHIFT); - pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE, false); + pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, 0, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE); pPalette->Lock = X_D3DRESOURCE_LOCK_PALETTE; // emulated reference count for palettes // TODO: Should't we register the palette with a call to