Fix a regression introduced when rebasing on master
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@ -3368,7 +3368,7 @@ XTL::X_D3DPalette * WINAPI XTL::EMUPATCH(D3DDevice_CreatePalette2)
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X_D3DPalette *pPalette = EmuNewD3DPalette();
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pPalette->Common |= (Size << X_D3DPALETTE_COMMON_PALETTESIZE_SHIFT);
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pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE, false);
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pPalette->Data = (DWORD)g_VMManager.Allocate(XboxD3DPaletteSizeToBytes(Size), PageType::Contiguous, 0, (~((::ULONG_PTR)0)), PAGE_SIZE, PAGE_EXECUTE_READWRITE);
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pPalette->Lock = X_D3DRESOURCE_LOCK_PALETTE; // emulated reference count for palettes
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// TODO: Should't we register the palette with a call to
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