Fix Direct3D9 build, which broke after "Instead of having to deal with unsupported formats, lets just remove the whole EmuPC2XB_D3DFormat function..."
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@ -42,7 +42,8 @@
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#include "DlgLoggingConfig.h"
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#include "common\xbe\XbePrinter.h" // For DumpInformation
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#include "EmuShared.h"
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#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For CxbxSetPixelContainerHeader
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#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For DDPF_FOURCC
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#include "core\hle\D3D8\XbConvert.h" // For CxbxSetPixelContainerHeader, ConvertD3DTextureToARGB
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#include "common\Settings.hpp"
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#include "common/util/cliConfig.hpp"
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#include "common/win32/WineEnv.h"
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