Fix Direct3D9 build, which broke after "Instead of having to deal with unsupported formats, lets just remove the whole EmuPC2XB_D3DFormat function..."

This commit is contained in:
PatrickvL 2024-06-25 21:34:34 +02:00
parent db1a3b327f
commit eca8c82ea8
1 changed files with 2 additions and 1 deletions

View File

@ -42,7 +42,8 @@
#include "DlgLoggingConfig.h"
#include "common\xbe\XbePrinter.h" // For DumpInformation
#include "EmuShared.h"
#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For CxbxSetPixelContainerHeader
#include "core\hle\D3D8\Direct3D9\Direct3D9.h" // For DDPF_FOURCC
#include "core\hle\D3D8\XbConvert.h" // For CxbxSetPixelContainerHeader, ConvertD3DTextureToARGB
#include "common\Settings.hpp"
#include "common/util/cliConfig.hpp"
#include "common/win32/WineEnv.h"