Moved a few functions to a better suitable location, and marked a few class functions 'static'

This commit is contained in:
PatrickvL 2019-12-16 12:08:35 +01:00 committed by patrickvl
parent 18a27a64de
commit ebbb8e961f
1 changed files with 111 additions and 111 deletions

View File

@ -657,9 +657,31 @@ public:
} }
}; };
// ****************************************************************************
// * Vertex shader declaration recompiler
// ****************************************************************************
extern D3DCAPS g_D3DCaps;
class XboxVertexDeclarationConverter
{
protected:
// Internal variables
CxbxVertexShaderInfo* pVertexShaderInfoToSet;
CxbxVertexShaderStreamInfo* pCurrentVertexShaderStreamInfo = nullptr;
DWORD hostTemporaryRegisterCount;
bool IsFixedFunction;
D3DVERTEXELEMENT* pRecompiled;
public:
// Output
DWORD XboxDeclarationCount;
DWORD HostDeclarationSize;
private:
#define D3DDECLUSAGE_UNSUPPORTED ((D3DDECLUSAGE)-1) #define D3DDECLUSAGE_UNSUPPORTED ((D3DDECLUSAGE)-1)
D3DDECLUSAGE Xb2PCRegisterType static D3DDECLUSAGE Xb2PCRegisterType
( (
DWORD VertexRegister, DWORD VertexRegister,
BYTE& PCUsageIndex BYTE& PCUsageIndex
@ -720,7 +742,7 @@ D3DDECLUSAGE Xb2PCRegisterType
return PCRegisterType; return PCRegisterType;
} }
char* XboxVertexRegisterAsString(DWORD VertexRegister) static char* XboxVertexRegisterAsString(DWORD VertexRegister)
{ {
switch (VertexRegister) switch (VertexRegister)
{ {
@ -763,28 +785,6 @@ char* XboxVertexRegisterAsString(DWORD VertexRegister)
} }
} }
// ****************************************************************************
// * Vertex shader declaration recompiler
// ****************************************************************************
extern D3DCAPS g_D3DCaps;
class XboxVertexDeclarationConverter
{
protected:
// Internal variables
CxbxVertexShaderInfo* pVertexShaderInfoToSet;
CxbxVertexShaderStreamInfo* pCurrentVertexShaderStreamInfo = nullptr;
DWORD hostTemporaryRegisterCount;
bool IsFixedFunction;
D3DVERTEXELEMENT* pRecompiled;
public:
// Output
DWORD XboxDeclarationCount;
DWORD HostDeclarationSize;
private:
// VERTEX SHADER // VERTEX SHADER
static DWORD VshGetDeclarationCount(DWORD *pXboxDeclaration) static DWORD VshGetDeclarationCount(DWORD *pXboxDeclaration)
@ -808,13 +808,13 @@ private:
return (XboxToken & X_D3DVSD_STREAMNUMBERMASK) >> X_D3DVSD_STREAMNUMBERSHIFT; return (XboxToken & X_D3DVSD_STREAMNUMBERMASK) >> X_D3DVSD_STREAMNUMBERSHIFT;
} }
inline DWORD VshGetVertexRegister(DWORD XboxToken) static inline DWORD VshGetVertexRegister(DWORD XboxToken)
{ {
DWORD regNum = (XboxToken & X_D3DVSD_VERTEXREGMASK) >> X_D3DVSD_VERTEXREGSHIFT; DWORD regNum = (XboxToken & X_D3DVSD_VERTEXREGMASK) >> X_D3DVSD_VERTEXREGSHIFT;
return regNum; return regNum;
} }
inline DWORD VshGetVertexRegisterIn(DWORD XboxToken) static inline DWORD VshGetVertexRegisterIn(DWORD XboxToken)
{ {
DWORD regNum = (XboxToken & X_D3DVSD_VERTEXREGINMASK) >> X_D3DVSD_VERTEXREGINSHIFT; DWORD regNum = (XboxToken & X_D3DVSD_VERTEXREGINMASK) >> X_D3DVSD_VERTEXREGINSHIFT;
return regNum; return regNum;
@ -1006,7 +1006,7 @@ private:
DbgVshPrintf("// NbrStreams: %d\n", iNumberOfVertexStreams); DbgVshPrintf("// NbrStreams: %d\n", iNumberOfVertexStreams);
} }
void VshConvertToken_NOP(DWORD *pXboxToken) static void VshConvertToken_NOP(DWORD *pXboxToken)
{ {
if(*pXboxToken != X_D3DVSD_NOP()) if(*pXboxToken != X_D3DVSD_NOP())
{ {
@ -1014,7 +1014,7 @@ private:
} }
} }
DWORD VshConvertToken_CONSTMEM(DWORD *pXboxToken) static DWORD VshConvertToken_CONSTMEM(DWORD *pXboxToken)
{ {
// DWORD ConstantAddress = (*pXboxToken & X_D3DVSD_CONSTADDRESSMASK) >> X_D3DVSD_CONSTADDRESSSHIFT; // DWORD ConstantAddress = (*pXboxToken & X_D3DVSD_CONSTADDRESSMASK) >> X_D3DVSD_CONSTADDRESSSHIFT;
DWORD Count = (*pXboxToken & X_D3DVSD_CONSTCOUNTMASK) >> X_D3DVSD_CONSTCOUNTSHIFT; DWORD Count = (*pXboxToken & X_D3DVSD_CONSTCOUNTMASK) >> X_D3DVSD_CONSTCOUNTSHIFT;
@ -1411,7 +1411,7 @@ private:
return Step; return Step;
} }
DWORD* RemoveXboxDeclarationRedefinition(DWORD* pXboxDeclaration) static DWORD* RemoveXboxDeclarationRedefinition(DWORD* pXboxDeclaration)
{ {
// Detect and remove register redefinitions by preprocessing the Xbox Vertex Declaration // Detect and remove register redefinitions by preprocessing the Xbox Vertex Declaration
// Test Case: King Kong // Test Case: King Kong