From eba4a276d5a45751f5d9006ed0a4b9604f853937 Mon Sep 17 00:00:00 2001 From: PatrickvL Date: Thu, 8 Feb 2018 18:22:58 +0100 Subject: [PATCH] NV2A : Fixed unactive typo --- src/CxbxKrnl/EmuD3D8.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/CxbxKrnl/EmuD3D8.cpp b/src/CxbxKrnl/EmuD3D8.cpp index ac00acb75..7474335c5 100755 --- a/src/CxbxKrnl/EmuD3D8.cpp +++ b/src/CxbxKrnl/EmuD3D8.cpp @@ -3079,7 +3079,7 @@ XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DDevice_GetBackBuffer2) // Rather than create a new surface, we should forward to the Xbox version of GetBackBuffer, // This gives us the correct Xbox surface to update. // We get signatures for both backbuffer functions as it changed in later XDKs - XB_trampoline(X_D3DSurface, WINAPI, D3DDevice_GetBackBuffer2, (INT)); + XB_trampoline(X_D3DSurface *, WINAPI, D3DDevice_GetBackBuffer2, (INT)); XB_trampoline(VOID, WINAPI, D3DDevice_GetBackBuffer, (INT, D3DBACKBUFFER_TYPE, X_D3DSurface**));