D3D : Disabled common popup in push buffer drawing (for non-FVF shaders)
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@ -190,13 +190,14 @@ DWORD CxbxGetStrideFromVertexShaderHandle(DWORD dwVertexShader)
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if (VshHandleIsVertexShader(dwVertexShader)) {
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// Test-case : Crash 'n' Burn [45530014]
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// Test-case : CrimsonSea [4B4F0002]
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// Test-case : Freedom Fighters
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// Test-case : Hot Wheels Stunt Track Challenge [54510089]
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// Test-case : Inside Pitch 2003 [4D530034]
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// Test-case : Need for Speed Most Wanted [4541007B]
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// Test-case : Prince of Persia: The Sands of Time [5553001d]
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// Test-case : RPM Tuning [Top Gear RPM Tuning] [4B420007]
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// Test-case : SpyHunter 2 [4D57001B]
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LOG_TEST_CASE("Non-FVF Vertex Shaders not yet (completely) supported for PushBuffer emulation!");
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//LOG_TEST_CASE("Non-FVF Vertex Shaders not yet (completely) supported for PushBuffer emulation!");
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CxbxVertexShader *pVertexShader = MapXboxVertexShaderHandleToCxbxVertexShader(dwVertexShader);
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if (pVertexShader) {
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