Revert accidental change
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@ -5040,8 +5040,6 @@ void CreateHostResource(XTL::X_D3DResource *pResource, DWORD D3DUsage, int iText
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if (dwDepth != 1) {
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LOG_TEST_CASE("CreateHostResource : Depth != 1");
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EmuWarning("Unsupported depth (%d) - resetting to 1 for now", dwDepth);
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dwDepth = 1;
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}
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// The following is necessary for DXT* textures (4x4 blocks minimum)
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