Add a reminder to g_VertexShaderSource
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@ -7,6 +7,8 @@
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#include "core/kernel/support/Emu.h"
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#include "core/kernel/support/Emu.h"
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VertexShaderSource g_VertexShaderSource = VertexShaderSource();
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VertexShaderSource g_VertexShaderSource = VertexShaderSource();
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// FIXME : This should really be released and created in step with the D3D device lifecycle rather than being a thing on its own
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// (And the ResetD3DDevice method should be removed)
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ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, ShaderKey key) {
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ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, ShaderKey key) {
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// HACK set thread affinity every call to reduce interference with Xbox main thread
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// HACK set thread affinity every call to reduce interference with Xbox main thread
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