diff --git a/src/CxbxKrnl/HLEDataBase/D3D8.1.0.3925.inl b/src/CxbxKrnl/HLEDataBase/D3D8.1.0.3925.inl index 5d754ae06..3aa9900b9 100644 --- a/src/CxbxKrnl/HLEDataBase/D3D8.1.0.3925.inl +++ b/src/CxbxKrnl/HLEDataBase/D3D8.1.0.3925.inl @@ -3773,7 +3773,7 @@ OOVPATable D3D8_3925[] = { REGISTER_OOVPA(D3D_SetPushBufferSize, 3925, DISABLED), REGISTER_OOVPA(D3DResource_GetType, 3925, DISABLED), // Probably not even necessary... REGISTER_OOVPA(D3D_AllocContiguousMemory, 3925, DISABLED), // Just calls MmAllocateContiguousMemory. Was PATCH - // REGISTER_OOVPA(D3DDevice_SetRenderState_Deferred, 3925, PATCH), + REGISTER_OOVPA(D3DDevice_SetRenderState_Deferred, 3925, DISABLED), REGISTER_OOVPA(D3DDevice_GetLight, 3925, PATCH), REGISTER_OOVPA(D3DDevice_SetLight, 3925, PATCH), REGISTER_OOVPA(D3DDevice_LightEnable, 3925, PATCH), @@ -3802,7 +3802,7 @@ OOVPATable D3D8_3925[] = { REGISTER_OOVPA(D3DDevice_SetRenderState_RopZCmpAlwaysRead, 3925, PATCH), REGISTER_OOVPA(D3DDevice_SetRenderState_RopZRead, 3925, PATCH), REGISTER_OOVPA(D3DDevice_SetRenderState_DoNotCullUncompressed, 3925, PATCH), - // REGISTER_OOVPA(XMETAL_StartPush, 3925, PATCH), + REGISTER_OOVPA(XMETAL_StartPush, 3925, DISABLED), REGISTER_OOVPA(D3D_SetFence, 3925, XREF), REGISTER_OOVPA(D3DDevice_InsertFence, 3925, PATCH), REGISTER_OOVPA(D3DDevice_LoadVertexShaderProgram, 3925, PATCH),