Somehow CxbxLoader folder wasn't deleted in the rebased process
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// This is an open source non-commercial project. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx is free software; you can redistribute it
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// * and/or modify it under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2017-2019 Patrick van Logchem <pvanlogchem@gmail.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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// CxbxEmulator.cpp : Defines the exported functions for the DLL application.
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#include "stdafx.h"
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#include "Cxbx.h"
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DWORD WINAPI Emulate()
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{
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FUNC_EXPORTS
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/*! verify Cxbx-Loader.exe is loaded to base address 0x00010000 */
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if ((UINT_PTR)GetModuleHandle(nullptr) != CXBX_BASE_ADDR)
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{
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/*! CXBX_BASE_ADDR is defined as 0x00010000, which is the base address of
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the Cxbx-Loader.exe host executable.
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Set in Cxbx-Loader.exe Project options, Linker, Advanced, Base Address */
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MessageBox(NULL, "Cxbx-Loader.exe was not loaded to base address 0x00010000 (which is a requirement for Xbox emulation)", "Cxbx-Reloaded", MB_OK);
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return 1;
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}
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/* Initialize Cxbx File Paths */
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CxbxInitFilePaths();
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/*! initialize shared memory */
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if (!EmuShared::Init()) {
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MessageBox(NULL, "Could not map shared memory!", "Cxbx-Reloaded", MB_OK);
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return 1;
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}
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LPSTR CommandLine = GetCommandLine();
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int argc;
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PCHAR *argv = CommandLineToArgvA(CommandLine, &argc);
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CxbxKrnlMain(argc, argv);
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LocalFree(argv);
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/*! cleanup shared memory */
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EmuShared::Cleanup();
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return 0;
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}
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