Revert "Give a better description in EmuShared.h"
This reverts commit 7ef5a4a8d0
.
This commit is contained in:
parent
7ef5a4a8d0
commit
de6f74e761
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@ -1,224 +1,224 @@
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// ******************************************************************
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// ******************************************************************
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// *
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuShared.h
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// * Cxbx->Win32->CxbxKrnl->EmuShared.h
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// *
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// *
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// * This file is part of the Cxbx project.
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// * This file is part of the Cxbx project.
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// *
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// * version 2 of the license, or (at your option) any later version.
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// *
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// *
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// * This program is distributed in the hope that it will be useful,
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// * GNU General Public License for more details.
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// *
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// *
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// * All rights reserved
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// * All rights reserved
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// *
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// *
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// ******************************************************************
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// ******************************************************************
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#ifndef EMUSHARED_H
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#ifndef EMUSHARED_H
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#define EMUSHARED_H
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#define EMUSHARED_H
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#include "Cxbx.h"
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#include "Cxbx.h"
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#include "Common/Win32/XBController.h"
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#include "Common/Win32/XBController.h"
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#include "Common/Win32/XBVideo.h"
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#include "Common/Win32/XBVideo.h"
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#include "Common/Win32/XBAudio.h"
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#include "Common/Win32/XBAudio.h"
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#include <memory.h>
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#include <memory.h>
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enum {
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enum {
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XBOX_LED_COLOUR_OFF,
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XBOX_LED_COLOUR_OFF,
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XBOX_LED_COLOUR_GREEN,
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XBOX_LED_COLOUR_GREEN,
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XBOX_LED_COLOUR_RED,
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XBOX_LED_COLOUR_RED,
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XBOX_LED_COLOUR_ORANGE,
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XBOX_LED_COLOUR_ORANGE,
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};
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};
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enum {
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enum {
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LLE_APU = 1 << 0,
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LLE_APU = 1 << 0,
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LLE_GPU = 1 << 1,
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LLE_GPU = 1 << 1,
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LLE_JIT = 1 << 2,
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LLE_JIT = 1 << 2,
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};
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};
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// ******************************************************************
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// ******************************************************************
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// * EmuShared : Shared memory
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// * EmuShared : Shared memory
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// ******************************************************************
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// ******************************************************************
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class EmuShared : public Mutex
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class EmuShared : public Mutex
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{
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{
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public:
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public:
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int m_RefCount;
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int m_RefCount;
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// ******************************************************************
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// ******************************************************************
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// * Each process needs to call this to initialize shared memory
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// * Each process needs to call this to initialize shared memory
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// ******************************************************************
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// ******************************************************************
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static void Init();
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static void Init();
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void EmuShared::Load();
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void EmuShared::Load();
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void EmuShared::Save();
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void EmuShared::Save();
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// ******************************************************************
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// ******************************************************************
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// * Each process needs to call this to cleanup shared memory
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// * Each process needs to call this to cleanup shared memory
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// ******************************************************************
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// ******************************************************************
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static void Cleanup();
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static void Cleanup();
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// ******************************************************************
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// ******************************************************************
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// * Xbox Video Accessors
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// * Xbox Video Accessors
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// ******************************************************************
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// ******************************************************************
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void GetXBVideo( XBVideo *video) { Lock(); *video = XBVideo(m_XBVideo); Unlock(); }
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void GetXBVideo( XBVideo *video) { Lock(); *video = XBVideo(m_XBVideo); Unlock(); }
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void SetXBVideo(const XBVideo *video) { Lock(); m_XBVideo = XBVideo(*video); Unlock(); }
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void SetXBVideo(const XBVideo *video) { Lock(); m_XBVideo = XBVideo(*video); Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * Xbox Audio Accessors
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// * Xbox Audio Accessors
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// ******************************************************************
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// ******************************************************************
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void GetXBAudio( XBAudio *audio) { Lock(); *audio = XBAudio(m_XBAudio); Unlock(); }
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void GetXBAudio( XBAudio *audio) { Lock(); *audio = XBAudio(m_XBAudio); Unlock(); }
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void SetXBAudio(const XBAudio *audio) { Lock(); m_XBAudio = XBAudio(*audio); Unlock(); }
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void SetXBAudio(const XBAudio *audio) { Lock(); m_XBAudio = XBAudio(*audio); Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * Xbox Controller Accessors
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// * Xbox Controller Accessors
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// ******************************************************************
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// ******************************************************************
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void GetXBController( XBController *ctrl) { Lock(); *ctrl = XBController(m_XBController); Unlock(); }
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void GetXBController( XBController *ctrl) { Lock(); *ctrl = XBController(m_XBController); Unlock(); }
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void SetXBController(const XBController *ctrl) { Lock(); m_XBController = XBController(*ctrl); Unlock(); }
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void SetXBController(const XBController *ctrl) { Lock(); m_XBController = XBController(*ctrl); Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * Xbe Path Accessors
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// * Xbe Path Accessors
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// ******************************************************************
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// ******************************************************************
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void GetXbePath( char *path) { Lock(); strcpy(path, m_XbePath); Unlock(); }
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void GetXbePath( char *path) { Lock(); strcpy(path, m_XbePath); Unlock(); }
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void SetXbePath(const char *path) { Lock(); strcpy(m_XbePath, path); Unlock(); }
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void SetXbePath(const char *path) { Lock(); strcpy(m_XbePath, path); Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * LLE Flags Accessors
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// * LLE Flags Accessors
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// ******************************************************************
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// ******************************************************************
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void GetFlagsLLE( int *flags) { Lock(); *flags = m_FlagsLLE; Unlock(); }
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void GetFlagsLLE( int *flags) { Lock(); *flags = m_FlagsLLE; Unlock(); }
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void SetFlagsLLE(const int *flags) { Lock(); m_FlagsLLE = *flags; Unlock(); }
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void SetFlagsLLE(const int *flags) { Lock(); m_FlagsLLE = *flags; Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * Boot flag Accessors
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// * Boot flag Accessors
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// ******************************************************************
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// ******************************************************************
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void GetBootFlags(int *value) { Lock(); *value = m_BootFlags; Unlock(); }
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void GetBootFlags(int *value) { Lock(); *value = m_BootFlags; Unlock(); }
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void SetBootFlags(int *value) { Lock(); m_BootFlags = *value; Unlock(); }
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void SetBootFlags(int *value) { Lock(); m_BootFlags = *value; Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * XInput Flag Accessors
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// * XInput Flag Accessors
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// ******************************************************************
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// ******************************************************************
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void GetXInputEnabled(int* value) { Lock(); *value = m_XInputEnabled; Unlock(); }
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void GetXInputEnabled(int* value) { Lock(); *value = m_XInputEnabled; Unlock(); }
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void SetXInputEnabled(int* value) { Lock(); m_XInputEnabled = *value; Unlock(); }
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void SetXInputEnabled(int* value) { Lock(); m_XInputEnabled = *value; Unlock(); }
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// ******************************************************************
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// ******************************************************************
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// * Hack Flag Accessors
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// * Hack Flag Accessors
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// ******************************************************************
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// ******************************************************************
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void GetDisablePixelShaders(int* value) { Lock(); *value = m_DisablePixelShaders; Unlock(); }
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void GetDisablePixelShaders(int* value) { Lock(); *value = m_DisablePixelShaders; Unlock(); }
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void SetDisablePixelShaders(int* value) { Lock(); m_DisablePixelShaders = *value; Unlock(); }
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void SetDisablePixelShaders(int* value) { Lock(); m_DisablePixelShaders = *value; Unlock(); }
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void GetUncapFramerate(int* value) { Lock(); *value = m_UncapFramerate; Unlock(); }
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void GetUncapFramerate(int* value) { Lock(); *value = m_UncapFramerate; Unlock(); }
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void SetUncapFramerate(int* value) { Lock(); m_UncapFramerate = *value; Unlock(); }
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void SetUncapFramerate(int* value) { Lock(); m_UncapFramerate = *value; Unlock(); }
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void GetUseAllCores(int* value) { Lock(); *value = m_UseAllCores; Unlock(); }
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void GetUseAllCores(int* value) { Lock(); *value = m_UseAllCores; Unlock(); }
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void SetUseAllCores(int* value) { Lock(); m_UseAllCores = *value; Unlock(); }
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void SetUseAllCores(int* value) { Lock(); m_UseAllCores = *value; Unlock(); }
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void GetSkipRdtscPatching(int* value) { Lock(); *value = m_SkipRdtscPatching; Unlock(); }
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void GetSkipRdtscPatching(int* value) { Lock(); *value = m_SkipRdtscPatching; Unlock(); }
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void SetSkipRdtscPatching(int* value) { Lock(); m_SkipRdtscPatching = *value; Unlock(); }
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void SetSkipRdtscPatching(int* value) { Lock(); m_SkipRdtscPatching = *value; Unlock(); }
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void GetScaleViewport(int* value) { Lock(); *value = m_ScaleViewport; Unlock(); }
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void GetScaleViewport(int* value) { Lock(); *value = m_ScaleViewport; Unlock(); }
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void SetScaleViewport(int* value) { Lock(); m_ScaleViewport = *value; Unlock(); }
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void SetScaleViewport(int* value) { Lock(); m_ScaleViewport = *value; Unlock(); }
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void GetDirectHostBackBufferAccess(int* value) { Lock(); *value = m_DirectHostBackBufferAccess; Unlock(); }
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void GetDirectHostBackBufferAccess(int* value) { Lock(); *value = m_DirectHostBackBufferAccess; Unlock(); }
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void SetDirectHostBackBufferAccess(int* value) { Lock(); m_DirectHostBackBufferAccess = *value; Unlock(); }
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void SetDirectHostBackBufferAccess(int* value) { Lock(); m_DirectHostBackBufferAccess = *value; Unlock(); }
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// ******************************************************************
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// * MSpF/Benchmark values Accessors
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// ******************************************************************
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void GetCurrentMSpF(float *value) { Lock(); *value = m_MSpF; Unlock(); }
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void SetCurrentMSpF(float *value) { Lock(); m_MSpF = *value; Unlock(); }
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// ******************************************************************
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// * FPS/Benchmark values Accessors
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// ******************************************************************
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void GetCurrentFPS(float *value) { Lock(); *value = m_FPS; Unlock(); }
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void SetCurrentFPS(float *value) { Lock(); m_FPS = *value; Unlock(); }
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// ******************************************************************
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// * MultiXbe flag Accessors
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// ******************************************************************
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void GetMultiXbeFlag(bool *value) { Lock(); *value = m_bMultiXbeFlag; Unlock(); }
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void SetMultiXbeFlag(bool *value) { Lock(); m_bMultiXbeFlag = *value; Unlock(); }
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// ******************************************************************
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// * Debugging flag Accessors
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// ******************************************************************
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void GetDebuggingFlag(bool *value) { Lock(); *value = m_bDebugging; Unlock(); }
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void SetDebuggingFlag(bool *value) { Lock(); m_bDebugging = *value; Unlock(); }
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// ******************************************************************
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// * Xbox LED values Accessors
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// ******************************************************************
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void GetLedSequence(int *value)
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{
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Lock();
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for (int i = 0; i < 4; ++i)
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{
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value[i] = m_LedSequence[i];
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}
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Unlock();
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}
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void SetLedSequence(int *value)
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{
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Lock();
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for (int i = 0; i < 4; ++i)
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{
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m_LedSequence[i] = value[i];
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}
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Unlock();
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}
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// ******************************************************************
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// ******************************************************************
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// * MSpF/Benchmark values Accessors
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// * Xbox LED values Accessors
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// ******************************************************************
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void GetCurrentMSpF(float *value) { Lock(); *value = m_MSpF; Unlock(); }
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void SetCurrentMSpF(float *value) { Lock(); m_MSpF = *value; Unlock(); }
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// ******************************************************************
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// * FPS/Benchmark values Accessors
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// ******************************************************************
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void GetCurrentFPS(float *value) { Lock(); *value = m_FPS; Unlock(); }
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void SetCurrentFPS(float *value) { Lock(); m_FPS = *value; Unlock(); }
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// ******************************************************************
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// * MultiXbe flag Accessors
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// ******************************************************************
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void GetMultiXbeFlag(bool *value) { Lock(); *value = m_bMultiXbeFlag; Unlock(); }
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void SetMultiXbeFlag(bool *value) { Lock(); m_bMultiXbeFlag = *value; Unlock(); }
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// ******************************************************************
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// * Debugging flag Accessors
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// ******************************************************************
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void GetDebuggingFlag(bool *value) { Lock(); *value = m_bDebugging; Unlock(); }
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void SetDebuggingFlag(bool *value) { Lock(); m_bDebugging = *value; Unlock(); }
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// ******************************************************************
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// * Xbox LED values Accessors
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// ******************************************************************
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void GetLedSequence(int *value)
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{
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Lock();
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for (int i = 0; i < 4; ++i)
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{
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value[i] = m_LedSequence[i];
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}
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Unlock();
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}
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void SetLedSequence(int *value)
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{
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Lock();
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for (int i = 0; i < 4; ++i)
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{
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m_LedSequence[i] = value[i];
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}
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Unlock();
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}
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// ******************************************************************
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// * File storage location
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// ******************************************************************
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// ******************************************************************
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void GetStorageLocation(char *path) { Lock(); strcpy(path, m_StorageLocation); Unlock(); }
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void GetStorageLocation(char *path) { Lock(); strcpy(path, m_StorageLocation); Unlock(); }
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void SetStorageLocation(char *path) { Lock(); strcpy(m_StorageLocation, path); Unlock(); }
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void SetStorageLocation(char *path) { Lock(); strcpy(m_StorageLocation, path); Unlock(); }
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private:
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private:
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// ******************************************************************
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// ******************************************************************
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||||||
// * Constructor / Deconstructor
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// * Constructor / Deconstructor
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// ******************************************************************
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// ******************************************************************
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EmuShared();
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EmuShared();
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~EmuShared();
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~EmuShared();
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// ******************************************************************
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// ******************************************************************
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// * Shared configuration
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// * Shared configuration
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// ******************************************************************
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// ******************************************************************
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XBController m_XBController;
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XBController m_XBController;
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XBVideo m_XBVideo;
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XBVideo m_XBVideo;
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XBAudio m_XBAudio;
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XBAudio m_XBAudio;
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char m_XbePath[MAX_PATH];
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char m_XbePath[MAX_PATH];
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int m_BootFlags;
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int m_BootFlags;
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int m_FlagsLLE;
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int m_FlagsLLE;
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int m_XInputEnabled;
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int m_XInputEnabled;
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int m_DisablePixelShaders;
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int m_DisablePixelShaders;
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int m_UncapFramerate;
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int m_UncapFramerate;
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int m_UseAllCores;
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int m_UseAllCores;
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int m_SkipRdtscPatching;
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int m_SkipRdtscPatching;
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float m_MSpF;
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float m_MSpF;
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float m_FPS;
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float m_FPS;
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bool m_bMultiXbeFlag;
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bool m_bMultiXbeFlag;
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bool m_bDebugging;
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bool m_bDebugging;
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int m_LedSequence[4];
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int m_LedSequence[4];
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int m_ScaleViewport;
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int m_ScaleViewport;
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int m_DirectHostBackBufferAccess;
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int m_DirectHostBackBufferAccess;
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char m_StorageLocation[MAX_PATH];
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char m_StorageLocation[MAX_PATH];
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};
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};
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// ******************************************************************
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// ******************************************************************
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// * Exported Global Shared Memory Pointer
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// * Exported Global Shared Memory Pointer
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// ******************************************************************
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// ******************************************************************
|
||||||
extern EmuShared *g_EmuShared;
|
extern EmuShared *g_EmuShared;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
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Reference in New Issue