d3d: don't attempt to create 0 sized vertex buffers
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@ -383,6 +383,14 @@ void CxbxVertexBufferConverter::ConvertStream
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// If dwHostVertexDataSize is zero, the allocation/creation will fail
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// This can be caused by a stride of 0, and 'other' invalid configurations
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// Test Case :SSX series of games
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if (dwHostVertexDataSize == 0) {
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LOG_TEST_CASE("Attempted to use a 0 sized vertex stream");
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return;
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}
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// Allocate new buffers
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// Allocate new buffers
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if (pDrawContext->pXboxVertexStreamZeroData != xbnullptr) {
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if (pDrawContext->pXboxVertexStreamZeroData != xbnullptr) {
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pHostVertexData = (uint8_t*)malloc(dwHostVertexDataSize);
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pHostVertexData = (uint8_t*)malloc(dwHostVertexDataSize);
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