d3d: don't attempt to create 0 sized vertex buffers
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@ -382,6 +382,14 @@ void CxbxVertexBufferConverter::ConvertStream
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pNewHostVertexBuffer = nullptr;
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}
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}
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// If dwHostVertexDataSize is zero, the allocation/creation will fail
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// This can be caused by a stride of 0, and 'other' invalid configurations
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// Test Case :SSX series of games
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if (dwHostVertexDataSize == 0) {
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LOG_TEST_CASE("Attempted to use a 0 sized vertex stream");
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return;
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}
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// Allocate new buffers
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if (pDrawContext->pXboxVertexStreamZeroData != xbnullptr) {
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@ -390,7 +398,7 @@ void CxbxVertexBufferConverter::ConvertStream
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if (pHostVertexData == nullptr) {
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CxbxKrnlCleanup("Couldn't allocate the new stream zero buffer");
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}
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} else {
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} else {
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HRESULT hRet = g_pD3DDevice->CreateVertexBuffer(
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dwHostVertexDataSize,
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D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC,
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