Removed needless externs
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@ -58,10 +58,6 @@ UINT g_InlineVertexBuffer_DataSize = 0;
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// Copy of active Xbox D3D Vertex Streams (and strides), set by [D3DDevice|CxbxImpl]_SetStreamSource*
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xbox::X_STREAMINPUT g_Xbox_SetStreamSource[X_VSH_MAX_STREAMS] = { 0 }; // Note : .Offset member is never set (so always 0)
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extern xbox::X_D3DSurface* g_pXbox_RenderTarget;
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extern xbox::X_D3DSurface* g_pXbox_BackBufferSurface;
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extern xbox::X_D3DMULTISAMPLE_TYPE g_Xbox_MultiSampleType;
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extern float *HLE_get_NV2A_vertex_attribute_value_pointer(unsigned VertexSlot); // Declared in PushBuffer.cpp
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void *GetDataFromXboxResource(xbox::X_D3DResource *pXboxResource);
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@ -1193,9 +1193,6 @@ static void CxbxSetVertexShaderPassthroughProgram()
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CxbxSetVertexShaderSlots(&XboxShaderBinaryPassthrough[0], 0, sizeof(XboxShaderBinaryPassthrough) / X_VSH_INSTRUCTION_SIZE_BYTES);
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extern float g_ZScale; // TMP glue
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extern float GetMultiSampleOffsetDelta(); // TMP glue
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// Passthrough programs require scale and offset to be set in constants zero and one (both minus 96)
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// (Note, these are different from GetMultiSampleOffsetAndScale / GetViewPortOffsetAndScale)
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float scale[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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@ -1208,6 +1205,8 @@ static void CxbxSetVertexShaderPassthroughProgram()
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float MultiSampleBias = 0.0f;
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if (XboxRenderStates.GetXboxRenderState(xbox::X_D3DRS_MULTISAMPLEANTIALIAS) > 0) {
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extern float GetMultiSampleOffsetDelta(); // TMP glue
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MultiSampleBias = GetMultiSampleOffsetDelta();
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}
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