Don't overrite initial Xbox RenderState/TextureState values

This commit is contained in:
Luke Usher 2019-04-10 15:51:59 +01:00
parent ab8a971215
commit d5ac72d8cd
1 changed files with 0 additions and 12 deletions

View File

@ -301,18 +301,6 @@ void EmuD3D_Init_DeferredStates()
if (g_SymbolAddresses.find("D3DDeferredTextureState") != g_SymbolAddresses.end()) { if (g_SymbolAddresses.find("D3DDeferredTextureState") != g_SymbolAddresses.end()) {
XTL::EmuD3DDeferredTextureState = (DWORD*)g_SymbolAddresses["D3DDeferredTextureState"]; XTL::EmuD3DDeferredTextureState = (DWORD*)g_SymbolAddresses["D3DDeferredTextureState"];
} }
if (XTL::EmuD3DDeferredRenderState != nullptr) {
for (int v = 0; v < 44; v++) {
XTL::EmuD3DDeferredRenderState[v] = XTL::X_D3DRS_UNK;
}
}
if (XTL::EmuD3DDeferredTextureState != nullptr) {
for (int s = 0; s < 4; s++) {
for (int v = 0; v < 32; v++)
XTL::EmuD3DDeferredTextureState[v + s * 32] = X_D3DTSS_UNK;
}
}
} }
// Update shared structure with GUI process // Update shared structure with GUI process