Force Rehash if length increases
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@ -283,9 +283,13 @@ bool XTL::VertexPatcher::ApplyCachedStream(VertexPatchDesc *pPatchDesc,
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pCalculateData = (void*)GetDataFromXboxResource(pOrigVertexBuffer);
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pCalculateData = (void*)GetDataFromXboxResource(pOrigVertexBuffer);
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}
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}
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uint32_t uiHash = XXHash32::hash((void *)pCalculateData, uiLength, HASH_SEED);
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uint32_t uiHash = XXHash32::hash((void *)pCalculateData, pCachedStream->uiLength, HASH_SEED);
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*pHash = uiHash;
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*pHash = uiHash;
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if(uiHash == pCachedStream->uiHash)
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// If the hash didn't change and the length didn't increase, use the cached stream
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// If the length increased,we have more data then before and we must re-create the
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// vertex buffer
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if(uiHash == pCachedStream->uiHash && uiLength <= pCachedStream->uiLength)
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{
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{
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// Take a while longer to check
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// Take a while longer to check
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if(pCachedStream->uiCheckFrequency < 32*1024)
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if(pCachedStream->uiCheckFrequency < 32*1024)
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