oops, volume is signed integer
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8b780f2d5c
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@ -687,7 +687,7 @@ static inline HRESULT DSoundBufferSynchPlaybackFlagAdd(
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static inline HRESULT DSoundBufferUpdateHostVolume(
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LPDIRECTSOUNDBUFFER8 pDSBuffer,
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uint32_t dwEmuFlags,
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uint32_t volume
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int32_t volume
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)
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{
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@ -1183,7 +1183,7 @@ static inline HRESULT HybridDirectSoundBuffer_SetHeadroom(
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} else {
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hRet = DS_OK;
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Xb_Voice->SetHeadroom(dwHeadroom);
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uint32_t volume = Xb_Voice->GetVolume();
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int32_t volume = Xb_Voice->GetVolume();
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hRet = DSoundBufferUpdateHostVolume(pDSBuffer, dwEmuFlags, volume);
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}
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@ -1315,7 +1315,7 @@ static inline HRESULT HybridDirectSoundBuffer_SetMixBinVolumes_8(
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}
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if (counter > 0) {
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Xb_volumeMixBin = volume / (LONG)counter;
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uint32_t Xb_volume = Xb_Voice->GetVolume();
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int32_t Xb_volume = Xb_Voice->GetVolume();
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hRet = HybridDirectSoundBuffer_SetVolume(pDSBuffer, Xb_volume, EmuFlags,
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Xb_volumeMixBin, Xb_Voice);
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} else {
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@ -163,8 +163,8 @@ XTL::CDirectSoundVoice::CDirectSoundVoice(bool is3D)
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funcs.GetFrequencyDefault = reinterpret_cast<pGetUint32>(::GetFrequencyDefault_4034_lower<_u::_settings_4034_lower>);
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funcs.GetPitch = reinterpret_cast<pGetInt32>(::GetPitch<_u::_settings_4034_lower>);
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funcs.SetPitch = reinterpret_cast<pSetInt32>(::SetPitch<_u::_settings_4034_lower>);
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funcs.GetVolume = reinterpret_cast<pGetUint32>(::GetVolume<_u::_settings_4034_lower>);
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funcs.SetVolume = reinterpret_cast<pSetUint32>(::SetVolume<_u::_settings_4034_lower>);
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funcs.GetVolume = reinterpret_cast<pGetInt32>(::GetVolume<_u::_settings_4034_lower>);
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funcs.SetVolume = reinterpret_cast<pSetInt32>(::SetVolume<_u::_settings_4034_lower>);
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funcs.GetHeadroom = reinterpret_cast<pGetUint32>(::GetHeadroom<_u::_settings_4034_lower>);
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funcs.SetHeadroom = reinterpret_cast<pSetUint32>(::SetHeadroom<_u::_settings_4034_lower>);
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}
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@ -177,8 +177,8 @@ XTL::CDirectSoundVoice::CDirectSoundVoice(bool is3D)
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funcs.GetFrequencyDefault = reinterpret_cast<pGetUint32>(::GetFrequencyDefault_4039_upper<_u::_settings_4039_only>);
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funcs.GetPitch = reinterpret_cast<pGetInt32>(::GetPitch<_u::_settings_4039_only>);
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funcs.SetPitch = reinterpret_cast<pSetInt32>(::SetPitch<_u::_settings_4039_only>);
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funcs.GetVolume = reinterpret_cast<pGetUint32>(::GetVolume<_u::_settings_4039_only>);
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funcs.SetVolume = reinterpret_cast<pSetUint32>(::SetVolume<_u::_settings_4039_only>);
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funcs.GetVolume = reinterpret_cast<pGetInt32>(::GetVolume<_u::_settings_4039_only>);
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funcs.SetVolume = reinterpret_cast<pSetInt32>(::SetVolume<_u::_settings_4039_only>);
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funcs.GetHeadroom = reinterpret_cast<pGetUint32>(::GetHeadroom<_u::_settings_4039_only>);
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funcs.SetHeadroom = reinterpret_cast<pSetUint32>(::SetHeadroom<_u::_settings_4039_only>);
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}
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@ -191,8 +191,8 @@ XTL::CDirectSoundVoice::CDirectSoundVoice(bool is3D)
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funcs.GetFrequencyDefault = reinterpret_cast<pGetUint32>(::GetFrequencyDefault_4039_upper<_u::_settings_4134_upper>);
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funcs.GetPitch = reinterpret_cast<pGetInt32>(::GetPitch<_u::_settings_4134_upper>);
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funcs.SetPitch = reinterpret_cast<pSetInt32>(::SetPitch<_u::_settings_4134_upper>);
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funcs.GetVolume = reinterpret_cast<pGetUint32>(::GetVolume<_u::_settings_4134_upper>);
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funcs.SetVolume = reinterpret_cast<pSetUint32>(::SetVolume<_u::_settings_4134_upper>);
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funcs.GetVolume = reinterpret_cast<pGetInt32>(::GetVolume<_u::_settings_4134_upper>);
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funcs.SetVolume = reinterpret_cast<pSetInt32>(::SetVolume<_u::_settings_4134_upper>);
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funcs.GetHeadroom = reinterpret_cast<pGetUint32>(::GetHeadroom<_u::_settings_4134_upper>);
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funcs.SetHeadroom = reinterpret_cast<pSetUint32>(::SetHeadroom<_u::_settings_4134_upper>);
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}
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@ -111,7 +111,7 @@ struct CDirectSoundVoice : CUnknownGenericManager {
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uint16_t unknown_0C; // 0x00C // zero'd - unknown
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XBOXADPCMWAVEFORMAT* p_audio_format; // 0x010 // Same as XBOXADPCMWAVEFORMAT / WAVEFORMATEX structure
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uint32_t pitch; // 0x014 // Always init and custom pitch from SetFrequency, SetPitch, SetFormat, etc calls.
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uint32_t volume; // 0x018 // default: (set volume - headroom)
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int32_t volume; // 0x018 // default: (set volume - headroom)
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uint32_t headroom; // 0x01C // default: (set headroom then update volume)
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} settings_4034_lower;
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@ -123,7 +123,7 @@ struct CDirectSoundVoice : CUnknownGenericManager {
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int32_t nSamplesPerSec_default; // 0x018 // Always original frequency for check if SetFrequency is given with 0 then use original one.
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uint32_t bitsPerSample; // 0x01C
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uint32_t pitch; // 0x020 // Always init and custom pitch from SetFrequency, SetPitch, SetFormat, etc calls.
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uint32_t volume; // 0x024 // (set volume - headroom)
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int32_t volume; // 0x024 // (set volume - headroom)
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uint32_t headroom; // 0x028 // (set headroom then update volume)
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uint32_t unknown_2C[(0x300 - 0x2C) / 4]; // 0x02C - 0x300 (unknown size, likely over 0x200 size.
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} settings_4039_only;
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@ -136,7 +136,7 @@ struct CDirectSoundVoice : CUnknownGenericManager {
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uint32_t nSamplesPerSec_default; // 0x010 // Always original frequency for check if SetFrequency is given with 0 then use original one.
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uint32_t bitsPerSample; // 0x014
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int32_t pitch; // 0x018 // Always init and custom pitch from SetFrequency, SetPitch, SetFormat, etc calls.
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uint32_t volume; // 0x01C // (set volume - headroom)
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int32_t volume; // 0x01C // (set volume - headroom)
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uint32_t headroom; // 0x020 // (set headroom then update volume)
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uint32_t unknown_24[(0x300 - 0x24) / 4]; // 0x024 - 0x300 (unknown size, likely over 0x200 size.
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} settings_4134_upper;
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@ -156,8 +156,8 @@ struct CDirectSoundVoice : CUnknownGenericManager {
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pGetUint32 GetFrequencyDefault;
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pGetInt32 GetPitch;
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pSetInt32 SetPitch;
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pGetUint32 GetVolume;
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pSetUint32 SetVolume;
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pGetInt32 GetVolume;
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pSetInt32 SetVolume;
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pGetUint32 GetHeadroom;
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pSetUint32 SetHeadroom;
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} funcs;
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@ -178,10 +178,10 @@ struct CDirectSoundVoice : CUnknownGenericManager {
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inline void SetPitch(int32_t pitch) {
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funcs.SetPitch(u, pitch);
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};
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inline uint32_t GetVolume() {
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inline int32_t GetVolume() {
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return funcs.GetVolume(u);
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};
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inline void SetVolume(uint32_t volume) {
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inline void SetVolume(int32_t volume) {
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funcs.SetVolume(u, volume);
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};
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inline uint32_t GetHeadroom() {
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