Added g_ prefix to two global variables

This commit is contained in:
PatrickvL 2017-04-21 16:29:56 +02:00 committed by Luke Usher
parent f3a41a1596
commit cdc1048ec3
1 changed files with 8 additions and 8 deletions

View File

@ -141,9 +141,9 @@ static DWORD g_dwVertexShaderUsage = 0;
static DWORD g_VertexShaderSlots[136];
// cached palette pointer
static PVOID pCurrentPalette = nullptr;
static PVOID g_pCurrentPalette = nullptr;
// cached palette size
static DWORD dwCurrentPaletteSize = -1;
static DWORD g_dwCurrentPaletteSize = -1;
static XTL::X_VERTEXSHADERCONSTANTMODE g_VertexShaderConstantMode = X_VSCM_192;
@ -4900,7 +4900,7 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
&destRect,
pSrc, // Source buffer
dwMipPitch, // Source pitch
pCurrentPalette,
g_pCurrentPalette,
&SrcRect,
D3DX_DEFAULT, // D3DX_FILTER_NONE,
0 // No ColorKey?
@ -4932,7 +4932,7 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
BYTE *pPixelData = (BYTE*)LockedRect.pBits;
DWORD dwDataSize = dwMipWidth*dwMipHeight;
DWORD* pExpandedTexture = (DWORD*)malloc(dwDataSize * sizeof(DWORD));
DWORD* pTexturePalette = (DWORD*)pCurrentPalette; // For D3DFMT_P8
DWORD* pTexturePalette = (DWORD*)g_pCurrentPalette; // For D3DFMT_P8
const ComponentEncodingInfo *encoding = EmuXBFormatComponentEncodingInfo(X_Format);
//__asm int 3;
@ -5075,8 +5075,8 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
pPalette->Lock = X_D3DRESOURCE_LOCK_FLAG_NOSIZE;
}
pCurrentPalette = pBase;
dwCurrentPaletteSize = dwSize;
g_pCurrentPalette = pBase;
g_dwCurrentPaletteSize = dwSize;
pResource->Data = (DWORD)pBase;
}
@ -8356,8 +8356,8 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_SetPalette)
{
if( pPalette->Data )
{
pCurrentPalette = (LPVOID) pPalette->Data;
dwCurrentPaletteSize = g_MemoryManager.QueryAllocationSize((LPVOID)pPalette->Data);
g_pCurrentPalette = (LPVOID) pPalette->Data;
g_dwCurrentPaletteSize = g_MemoryManager.QueryAllocationSize((LPVOID)pPalette->Data);
}
}