Merge pull request #1040 from LukeUsher/various-experiments
This seems to fix the .bik hang
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commit
ccb9ae1309
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@ -3972,6 +3972,10 @@ DWORD WINAPI XTL::EMUPATCH(D3DDevice_Swap)
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice8->Present");
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice8->Present");
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hRet = g_pD3DDevice8->BeginScene();
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hRet = g_pD3DDevice8->BeginScene();
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UpdateFPSCounter();
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if (Flags == CXBX_SWAP_PRESENT_FORWARD) // Only do this when forwarded from Present
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{
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if (!g_UncapFramerate) {
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if (!g_UncapFramerate) {
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// If the last frame completed faster than the Xbox VBlank period, wait for it
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// If the last frame completed faster than the Xbox VBlank period, wait for it
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// TODO: Read the frame rate target from the Xbox display mode
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// TODO: Read the frame rate target from the Xbox display mode
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@ -3986,10 +3990,6 @@ DWORD WINAPI XTL::EMUPATCH(D3DDevice_Swap)
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frameStartTime = std::chrono::high_resolution_clock::now();
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frameStartTime = std::chrono::high_resolution_clock::now();
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}
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}
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UpdateFPSCounter();
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if (Flags == CXBX_SWAP_PRESENT_FORWARD) // Only do this when forwarded from Present
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{
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// Put primitives per frame in the title
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// Put primitives per frame in the title
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/*{
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/*{
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char szString[64];
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char szString[64];
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@ -144,8 +144,7 @@ static BOOL TryEnterHostCriticalSection(xboxkrnl::PRTL_CRITICAL_SECTION xbox_cri
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DWORD WINAPI RtlAnsiStringToUnicodeSize(const xboxkrnl::STRING *str)
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DWORD WINAPI RtlAnsiStringToUnicodeSize(const xboxkrnl::STRING *str)
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{
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{
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DWORD ret = mbstowcs(nullptr, str->Buffer, str->Length);
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return (str->Length + sizeof(ANSI_NULL)) * sizeof(WCHAR);
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return ret + sizeof(WCHAR); // + for the terminating null character
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}
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}
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// ******************************************************************
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// ******************************************************************
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@ -954,7 +954,7 @@ DWORD WINAPI XTL::EMUPATCH(QueueUserAPC)
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DWORD dwData
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DWORD dwData
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)
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)
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{
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{
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FUNC_EXPORTS
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//FUNC_EXPORTS
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LOG_FUNC_BEGIN
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LOG_FUNC_BEGIN
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LOG_FUNC_ARG_TYPE(PVOID, pfnAPC)
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LOG_FUNC_ARG_TYPE(PVOID, pfnAPC)
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