Cleanup system selection, so it's no longer abusing xbeType

Rename g_bIsDebug into g_bIsDevKit for consistency with system selection
Cleaned up related comments
This commit is contained in:
PatrickvL 2022-02-16 14:56:45 +01:00
parent 41d45dd88d
commit c883034372
3 changed files with 32 additions and 29 deletions

View File

@ -61,13 +61,14 @@ enum DebugMode { DM_NONE, DM_CONSOLE, DM_FILE };
/*! debugger enable state */
enum DebuggerState { debuggerOff, debuggerOn };
/*! indicates emulation of an Chihiro (arcade, instead of Xbox console) executable */
/*! indicates emulation of a Chihiro system */
extern bool g_bIsChihiro;
/*! indicates emulation of a Debug xbe executable */
extern bool g_bIsDebug;
/*! indicates emulation of a DevKit system */
/* Note: Our DevKit emulation lacks the kernel debugging interface and virtual dvd-rom emulator card, so this is actually a Debug Kit */
extern bool g_bIsDevKit;
/*! indicates emulation of a Retail xbe executable*/
/*! indicates emulation of a Retail system */
extern bool g_bIsRetail;
/*! indicates ability to save on exit (needed for settings reset) */

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@ -641,7 +641,7 @@ XBSYSAPI EXPORTNUM(29) xbox::ntstatus_xt NTAPI xbox::ExSaveNonVolatileSetting
RETURN(X_STATUS_OBJECT_NAME_NOT_FOUND);
// handle eeprom write
if (g_bIsDebug || ValueIndex <= XC_MAX_OS || ValueIndex > XC_MAX_FACTORY)
if (g_bIsDevKit || ValueIndex <= XC_MAX_OS || ValueIndex > XC_MAX_FACTORY)
{
const EEPROMInfo* info = EmuFindEEPROMInfo((XC_VALUE_INDEX)ValueIndex);
if (info != nullptr) {

View File

@ -103,7 +103,7 @@ char szFilePath_Xbe[xbox::max_path*2] = { 0 }; // NOTE: LAUNCH_DATA_HEADER's szL
Xbe* CxbxKrnl_Xbe = NULL;
bool g_bIsChihiro = false;
bool g_bIsDebug = false;
bool g_bIsDevKit = false;
bool g_bIsRetail = false;
// Indicates to disable/enable all interrupts when cli and sti instructions are executed
@ -615,7 +615,7 @@ static void CxbxrKrnlSetupMemorySystem(int BootFlags, unsigned emulate_system, u
static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems, blocks_reserved_t blocks_reserved)
{
XbeType xbeType = XbeType::xtRetail;
unsigned int emulate_system = 0;
// Get title path :
std::string xbePath;
cli_config::GetValue(cli_config::load, &xbePath);
@ -739,41 +739,43 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
// If CLI has given console type, then enforce it.
if (cli_config::hasKey(cli_config::system_chihiro)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as chihiro.");
xbeType = XbeType::xtChihiro;
emulate_system = SYSTEM_CHIHIRO;
}
else if (cli_config::hasKey(cli_config::system_devkit)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as devkit.");
xbeType = XbeType::xtDebug;
emulate_system = SYSTEM_DEVKIT;
}
else if (cli_config::hasKey(cli_config::system_retail)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as retail.");
xbeType = XbeType::xtRetail;
emulate_system = SYSTEM_XBOX;
}
// Otherwise, use auto detect method.
else {
// Detect XBE type :
xbeType = CxbxKrnl_Xbe->GetXbeType();
XbeType xbeType = CxbxKrnl_Xbe->GetXbeType();
EmuLogInit(LOG_LEVEL::INFO, "Auto detect: XbeType = %s", GetXbeTypeToStr(xbeType));
// Convert XBE type into corresponding system to emulate.
switch (xbeType) {
case XbeType::xtChihiro:
emulate_system = SYSTEM_CHIHIRO;
break;
case XbeType::xtDebug:
emulate_system = SYSTEM_DEVKIT;
break;
case XbeType::xtRetail:
emulate_system = SYSTEM_XBOX;
break;
DEFAULT_UNREACHABLE;
}
}
EmuLogInit(LOG_LEVEL::INFO, "Host's compatible system types: %2X", reserved_systems);
unsigned int emulate_system = 0;
// Set reserved_systems which system we will about to emulate.
if (isSystemFlagSupport(reserved_systems, SYSTEM_CHIHIRO) && xbeType == XbeType::xtChihiro) {
emulate_system = SYSTEM_CHIHIRO;
}
else if (isSystemFlagSupport(reserved_systems, SYSTEM_DEVKIT) && xbeType == XbeType::xtDebug) {
emulate_system = SYSTEM_DEVKIT;
}
else if (isSystemFlagSupport(reserved_systems, SYSTEM_XBOX) && xbeType == XbeType::xtRetail) {
emulate_system = SYSTEM_XBOX;
}
// If none of system type requested to emulate isn't supported on host's end. Then enforce failure.
else {
// If the system to emulate isn't supported on host, enforce failure.
if (!isSystemFlagSupport(reserved_systems, emulate_system)) {
CxbxrKrnlAbort("Unable to emulate system type due to host is not able to reserve required memory ranges.");
return false;
}
// Clear emulation system from reserved systems to be free.
// Clear emulation system from reserved systems so all unneeded memory ranges can be freed.
reserved_systems &= ~emulate_system;
// Once we have determine which system type to run as, enforce it in future reboots.
@ -782,10 +784,10 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
cli_config::SetSystemType(system_str);
}
// Register if we're running an Chihiro executable or a debug xbe, otherwise it's an Xbox retail executable
g_bIsChihiro = (xbeType == XbeType::xtChihiro);
g_bIsDebug = (xbeType == XbeType::xtDebug);
g_bIsRetail = (xbeType == XbeType::xtRetail);
// Register if we're running a Chihiro arcade or Xbox Devkit (otherwise it's a retail Xbox console) system
g_bIsChihiro = (emulate_system == SYSTEM_CHIHIRO);
g_bIsDevKit = (emulate_system == SYSTEM_DEVKIT);
g_bIsRetail = (emulate_system == SYSTEM_XBOX);
#ifdef CHIHIRO_WORK
// If this is a Chihiro title, we need to patch the init flags to disable HDD setup