Truely disable patches D3DDevice_CreateVertexBuffer, D3DDevice_CreateVertexBuffer2 and XapiFiberStartup

This commit is contained in:
PatrickvL 2017-04-10 10:27:44 +02:00
parent 2a8120201d
commit c7c1ca55ff
4 changed files with 10 additions and 2 deletions

View File

@ -5902,6 +5902,7 @@ ULONG WINAPI XTL::EMUPATCH(D3DDevice_Release)()
return RefCount; return RefCount;
} }
#if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_CreateVertexBuffer // * patch: D3DDevice_CreateVertexBuffer
// ****************************************************************** // ******************************************************************
@ -5918,7 +5919,9 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexBuffer)
return D3D_OK; return D3D_OK;
} }
#endif
#if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_CreateVertexBuffer2 // * patch: D3DDevice_CreateVertexBuffer2
// ****************************************************************** // ******************************************************************
@ -5957,6 +5960,7 @@ XTL::X_D3DVertexBuffer* WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexBuffer2)
return pD3DVertexBuffer; return pD3DVertexBuffer;
} }
#endif
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_EnableOverlay // * patch: D3DDevice_EnableOverlay

View File

@ -845,6 +845,7 @@ HRESULT WINAPI EMUPATCH(D3DCubeTexture_LockRect)
DWORD Flags DWORD Flags
); );
#if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_CreateVertexBuffer // * patch: D3DDevice_CreateVertexBuffer
// ****************************************************************** // ******************************************************************
@ -856,7 +857,9 @@ HRESULT WINAPI EMUPATCH(D3DDevice_CreateVertexBuffer)
D3DPOOL Pool, D3DPOOL Pool,
X_D3DVertexBuffer **ppVertexBuffer X_D3DVertexBuffer **ppVertexBuffer
); );
#endif
#if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_CreateVertexBuffer2 // * patch: D3DDevice_CreateVertexBuffer2
// ****************************************************************** // ******************************************************************
@ -864,6 +867,7 @@ X_D3DVertexBuffer* WINAPI EMUPATCH(D3DDevice_CreateVertexBuffer2)
( (
UINT Length UINT Length
); );
#endif
// ****************************************************************** // ******************************************************************
// * patch: D3DDevice_EnableOverlay // * patch: D3DDevice_EnableOverlay

View File

@ -820,7 +820,7 @@ LPVOID WINAPI XTL::EMUPATCH(ConvertThreadToFiber)
} }
#endif #endif
#if 0 // patch never applied #if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: XapiFiberStartup // * patch: XapiFiberStartup
// ****************************************************************** // ******************************************************************

View File

@ -567,7 +567,7 @@ LPVOID WINAPI EMUPATCH(ConvertThreadToFiber)
); );
#endif #endif
#if 0 // patch never applied #if 0 // patch disabled
// ****************************************************************** // ******************************************************************
// * patch: XapiFiberStartup // * patch: XapiFiberStartup
// ****************************************************************** // ******************************************************************