_BeginPush stubbed + DXT1 fix
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@ -93,6 +93,11 @@ VOID WINAPI EmuIDirect3DDevice8_GetDeviceCaps
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D3DCAPS8 *pCaps
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_BeginPush
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// ******************************************************************
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PDWORD WINAPI EmuIDirect3DDevice8_BeginPush(DWORD Count);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_BeginVisibilityTest
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// ******************************************************************
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@ -106,6 +106,7 @@ enum XRefDataBaseOffset
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XREF_D3DRS_ROPZREAD,
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XREF_D3DRS_DONOTCULLUNCOMPRESSED,
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XREF_D3DRS_STENCILCULLENABLE,
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XREF_LAZYSETSTATEVB,
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XREF_XNINIT,
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XREF_FCLOSEDEVICE,
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XREF_CLEARSTATEBLOCKFLAGS,
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@ -1114,6 +1114,22 @@ HRESULT WINAPI XTL::EmuIDirect3D8_CheckDeviceFormat
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return hRet;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_BeginPush
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// ******************************************************************
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PDWORD WINAPI XTL::EmuIDirect3DDevice8_BeginPush(DWORD Count)
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{
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EmuSwapFS(); // Win2k/XP FS
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DbgPrintf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_BeginPush(%d);\n", GetCurrentThreadId(), Count);
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EmuCleanup("_BeginPush(...) is not yet implemented\n");
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EmuSwapFS(); // XBox FS
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return NULL;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_BeginVisibilityTest
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// ******************************************************************
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@ -263,6 +263,7 @@ extern uint32 XRefDataBase[] =
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-1, // XREF_D3DRS_ROPZREAD
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-1, // XREF_D3DRS_DONOTCULLUNCOMPRESSED
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-1, // XREF_D3DRS_STENCILCULLENABLE
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-1, // XREF_LAZYSETSTATEVB
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-1, // XREF_XNINIT
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-1, // XREF_FCLOSEDEVICE
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-1, // XREF_CLEARSTATEBLOCKFLAGS
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@ -32,6 +32,65 @@
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// *
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// ******************************************************************
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// ******************************************************************
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// * LazySetStateVB
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// ******************************************************************
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SOOVPA<12> LazySetStateVB_1_0_5558 =
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{
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0, // Large == 0
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12, // Count == 12
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XREF_LAZYSETSTATEVB, // Xref Is Saved
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0, // Xref Not Used
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{
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{ 0x00, 0x83 }, // 1
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{ 0x01, 0xEC }, // 2
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{ 0x02, 0x0C }, // 3
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{ 0x34, 0xF6 }, // 4
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{ 0x35, 0xC3 }, // 5
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{ 0x36, 0x40 }, // 6
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{ 0x57, 0x83 }, // 7
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{ 0x58, 0xE5 }, // 8
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{ 0x59, 0x10 }, // 9
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{ 0x79, 0x17 }, // 10
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{ 0x7A, 0x40 }, // 11
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{ 0x7B, 0x00 }, // 12
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_BeginPush
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// ******************************************************************
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SOOVPA<10> IDirect3DDevice8_BeginPush_1_0_5558 =
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{
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0, // Large == 0
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10, // Count == 10
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-1, // Xref Not Saved
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1, // Xref Is Used
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{
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{ 0x09, XREF_LAZYSETSTATEVB }, // 1
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{ 0x00, 0x8B }, // 2
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{ 0x01, 0x0D }, // 3
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{ 0x06, 0x6A }, // 4
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{ 0x07, 0x00 }, // 5
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{ 0x11, 0x40 }, // 6
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{ 0x12, 0x89 }, // 7
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{ 0x13, 0x44 }, // 8
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{ 0x14, 0x24 }, // 9
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{ 0x15, 0x04 }, // 10
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_LoadVertexShader
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// ******************************************************************
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@ -660,6 +719,15 @@ SOOVPA<17> IDirect3DTexture8_LockRect_1_0_5558 =
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// ******************************************************************
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OOVPATable D3D8_1_0_5558[] =
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{
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// LazySetStateVB
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{
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(OOVPA*)&LazySetStateVB_1_0_5558, 0,
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#ifdef _DEBUG_TRACE
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"LazySetStateVB"
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#endif
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},
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// IDirect3D8::CreateDevice (* unchanged since 4627 *)
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{
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(OOVPA*)&IDirect3D8_CreateDevice_1_0_4627,
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@ -670,6 +738,16 @@ OOVPATable D3D8_1_0_5558[] =
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"EmuIDirect3D8_CreateDevice"
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#endif
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},
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// IDirect3DDevice8::BeginPush
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{
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(OOVPA*)&IDirect3DDevice8_BeginPush_1_0_5558,
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XTL::EmuIDirect3DDevice8_BeginPush,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_BeginPush"
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#endif
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},
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// D3DDevice_RunVertexStateShader (* unchanged since 4627 *)
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{
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(OOVPA*)&X_D3DDevice_RunVertexStateShader_1_0_4627,
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