Fix FPS counter
This commit is contained in:
parent
f018ca461e
commit
bfa444d55a
|
@ -3971,6 +3971,8 @@ DWORD WINAPI XTL::EMUPATCH(D3DDevice_Swap)
|
|||
HRESULT hRet = g_pD3DDevice8->Present(0, 0, 0, 0);
|
||||
DEBUG_D3DRESULT(hRet, "g_pD3DDevice8->Present");
|
||||
hRet = g_pD3DDevice8->BeginScene();
|
||||
|
||||
UpdateFPSCounter();
|
||||
|
||||
if (Flags == CXBX_SWAP_PRESENT_FORWARD) // Only do this when forwarded from Present
|
||||
{
|
||||
|
@ -3988,8 +3990,6 @@ DWORD WINAPI XTL::EMUPATCH(D3DDevice_Swap)
|
|||
frameStartTime = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
|
||||
UpdateFPSCounter();
|
||||
|
||||
// Put primitives per frame in the title
|
||||
/*{
|
||||
char szString[64];
|
||||
|
|
Loading…
Reference in New Issue