Processed review remarks
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@ -5689,44 +5689,31 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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// Create the surface/volume/(volume/cube/)texture
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switch (XboxResourceType) {
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case xbox::X_D3DRTYPE_SURFACE: {
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if (D3DUsage & D3DUSAGE_RENDERTARGET) {
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hRet = g_pD3DDevice->CreateTexture(dwWidth * g_RenderScaleFactor, dwHeight * g_RenderScaleFactor, 1, D3DUSAGE_RENDERTARGET,
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PCFormat,
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D3DPOOL_DEFAULT, // Pool
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&pNewHostTexture,
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nullptr // pSharedHandle
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);
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateTexture");
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if (hRet == D3D_OK) {
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hRet = pNewHostTexture->GetSurfaceLevel(0, &pNewHostSurface);
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DEBUG_D3DRESULT(hRet, "pNewHostTexture->pNewHostSurface");
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pNewHostTexture->Release();
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pNewHostTexture = nullptr;
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}
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} else
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if (D3DUsage & D3DUSAGE_DEPTHSTENCIL) {
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hRet = g_pD3DDevice->CreateDepthStencilSurface(dwWidth * g_RenderScaleFactor, dwHeight * g_RenderScaleFactor, PCFormat,
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g_EmuCDPD.HostPresentationParameters.MultiSampleType,
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0, // MultisampleQuality
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false, // Discard
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&pNewHostSurface,
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nullptr
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nullptr // pSharedHandle
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);
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateDepthStencilSurface");
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}
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else {
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hRet = g_pD3DDevice->CreateTexture(dwWidth * g_RenderScaleFactor, dwHeight * g_RenderScaleFactor, 1, D3DUSAGE_RENDERTARGET,
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// Note : This handles both (D3DUsage & D3DUSAGE_RENDERTARGET) and otherwise alike
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hRet = g_pD3DDevice->CreateTexture(dwWidth * g_RenderScaleFactor, dwHeight * g_RenderScaleFactor,
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1, // Levels
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D3DUSAGE_RENDERTARGET, // Usage always as render target
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PCFormat,
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D3DPOOL_DEFAULT, // Pool
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D3DPool, // D3DPOOL_DEFAULT
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&pNewHostTexture,
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nullptr // pSharedHandle
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);
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateTexture");
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if (hRet == D3D_OK) {
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hRet = pNewHostTexture->GetSurfaceLevel(0, &pNewHostSurface);
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DEBUG_D3DRESULT(hRet, "pNewHostTexture->pNewHostSurface");
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HRESULT hRet2 = pNewHostTexture->GetSurfaceLevel(0, &pNewHostSurface);
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DEBUG_D3DRESULT(hRet2, "pNewHostTexture->pNewHostSurface");
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pNewHostTexture->Release();
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pNewHostTexture = nullptr;
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}
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@ -5740,7 +5727,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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DXGetErrorString(hRet), DXGetErrorDescription(hRet));
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}
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else {
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EmuLog(LOG_LEVEL::WARNING, "CreateImageSurface Failed\n\nError: %s\nDesc: %s",
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EmuLog(LOG_LEVEL::WARNING, "CreateTexture Failed\n\nError: %s\nDesc: %s",
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DXGetErrorString(hRet), DXGetErrorDescription(hRet));
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}
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@ -6966,8 +6953,8 @@ IDirect3DBaseTexture* CxbxConvertXboxSurfaceToHostTexture(xbox::X_D3DBaseTexture
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return nullptr;
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}
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IDirect3DTexture* pNewHostTexture = nullptr;
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auto hRet = pHostSurface->GetContainer(__uuidof(IDirect3DTexture9), (void**)&pNewHostTexture);
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IDirect3DBaseTexture* pNewHostBaseTexture = nullptr;
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auto hRet = pHostSurface->GetContainer(IID_PPV_ARGS(&pNewHostBaseTexture));
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DEBUG_D3DRESULT(hRet, "pHostSurface->GetContainer");
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if (FAILED(hRet)) {
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@ -6975,7 +6962,7 @@ IDirect3DBaseTexture* CxbxConvertXboxSurfaceToHostTexture(xbox::X_D3DBaseTexture
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return nullptr;
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}
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return (IDirect3DBaseTexture*)pNewHostTexture; // return it as a base texture
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return pNewHostBaseTexture;
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}
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void CxbxUpdateHostTextures()
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