PsCreateSystemThreadEx: Fill dwThreadId immediately after creating the thread
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@ -285,6 +285,9 @@ XBSYSAPI EXPORTNUM(255) xbox::NTSTATUS NTAPI xbox::PsCreateSystemThreadEx
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}*/
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*ThreadHandle = (HANDLE)_beginthreadex(NULL, KernelStackSize, PCSTProxy, iPCSTProxyParam, NULL, (unsigned int*)&dwThreadId);
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if (ThreadId != NULL)
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*ThreadId = (xbox::HANDLE)dwThreadId;
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// Note : DO NOT use iPCSTProxyParam anymore, since ownership is transferred to the proxy (which frees it too)
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EmuLog(LOG_LEVEL::DEBUG, "Waiting for Xbox proxy thread to start...");
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@ -322,9 +325,6 @@ XBSYSAPI EXPORTNUM(255) xbox::NTSTATUS NTAPI xbox::PsCreateSystemThreadEx
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EmuLog(LOG_LEVEL::DEBUG, "Created Xbox proxy thread. Handle : 0x%X, ThreadId : [0x%.4X]", *ThreadHandle, dwThreadId);
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CxbxKrnlRegisterThread(*ThreadHandle);
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if (ThreadId != NULL)
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*ThreadId = (xbox::HANDLE)dwThreadId;
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}
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SwitchToThread();
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