Dashboard glitches a lot less with this
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@ -866,6 +866,9 @@ static DWORD WINAPI EmuCreateDeviceProxy(LPVOID)
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g_dwVertexShaderUsage = D3DUSAGE_SOFTWAREPROCESSING;
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}
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// Dxbx addition : Prevent Direct3D from changing the FPU Control word :
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g_EmuCDPD.BehaviorFlags |= D3DCREATE_FPU_PRESERVE;
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// Address debug DirectX runtime warning in _DEBUG builds
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// Direct3D8: (WARN) :Device that was created without D3DCREATE_MULTITHREADED is being used by a thread other than the creation thread.
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#ifdef _DEBUG
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