Merge pull request #1150 from PatrickvL/disable_popup
D3D : Disable popup on D3DDevice_GetViewportOffsetAndScale (we've got plenty of test-cases now)
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b7f8b94350
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@ -3388,10 +3388,33 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_GetViewportOffsetAndScale)
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LOG_FUNC_ARG(pScale)
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LOG_FUNC_ARG(pScale)
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LOG_FUNC_END;
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LOG_FUNC_END;
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LOG_TEST_CASE("D3DDevice_GetViewportOffsetAndScale"); // Get us some test-cases
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// LOG_TEST_CASE("D3DDevice_GetViewportOffsetAndScale"); // Get us some test-cases
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// Test case : 007: From Russia with Love
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// Test case : Army Men® : Sarge's War
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// Test case : BeatDown - Fists of Vengeance
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// Test case : Big Mutha Truckers
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// Test case : Big Mutha Truckers 2
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// Test case : Classified : The Sentinel Crisis
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// Test case : Cold Fear
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// Test case : Commandos SF
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// Test case : Darkwatch
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// Test case : Dr.Muto
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// Test case : GTA : Vice City
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// Test case : Jacked
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// Test case : Madagascar
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// Test case : Max Payne 2
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// Test case : NBA LIVE 2005
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// Test case : NBA LIVE 2005
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// Test case : Prince of Persia : T2T
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// Test case : NFS : Underground
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// Test case : NFS : Underground 2
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// Test case : PoP : The Sands of Time
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// Test case : Prince of Persia : T2T - see #1109 (comment)
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// Test case : RPM Tuning
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// Test case : Street Racing Syndicate
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// Test case : Spongebob - Battle for Bikini Bottom
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// Test case : Spongebob - Battle for Bikini Bottom
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// Test case : The Incredibles : Rise of the Underminer
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// Test case : The SpongeBob SquarePants Movie
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// Test case : TMNT(R)2
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// Test case : TMNT(R)3
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#if 0
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#if 0
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float fScaleX = 1.0f;
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float fScaleX = 1.0f;
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