caught up .NET

This commit is contained in:
Aaron Robinson 2003-11-11 01:57:32 +00:00
parent 7d47031be6
commit b4c7e329ca
13 changed files with 176 additions and 163 deletions

View File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /O2 /I "Include" /I "Include/Core/" /I "Include/Standard" /I "Include/Standard/Cxbe" /I "Include/Win32/" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /O2 /I "Include" /I "Include/Core/" /I "Include/Standard" /I "Include/Standard/Cxbe" /I "Include/Win32/" /I "Include/Win32/CxbxKrnl/" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@ -67,7 +67,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /Zi /Od /I "Include" /I "Include/Core/" /I "Include/Standard" /I "Include/Standard/Cxbe" /I "Include/Win32/" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /Zi /Od /I "Include" /I "Include/Core/" /I "Include/Standard" /I "Include/Standard/Cxbe" /I "Include/Win32/" /I "Include/Win32/CxbxKrnl/" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe

View File

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Standard,Include/Standard/Cxbe,Include/Win32/"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Standard,Include/Standard/Cxbe,Include/Win32/,Include/Win32/CxbxKrnl/"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -74,7 +74,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Standard,Include/Standard/Cxbe,Include/Win32/"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Standard,Include/Standard/Cxbe,Include/Win32/,Include/Win32/CxbxKrnl/"
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -86,7 +86,7 @@
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>

BIN
Cxbx.opt

Binary file not shown.

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@ -1,9 +1,9 @@
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbe", "Cxbe.vcproj", "{F6656053-E173-4BFC-BC4F-A4539910E72E}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbe", "Cxbe.vcproj", "{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbx", "Cxbx.vcproj", "{09283643-8783-476C-9A8A-CA8D582C9C5B}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbx", "Cxbx.vcproj", "{32D9FF15-9484-4C74-866B-E336EDCF1669}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CxbxKrnl", "CxbxKrnl.vcproj", "{017929D0-1B96-400E-AF89-09CB8BA40BF9}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CxbxKrnl", "CxbxKrnl.vcproj", "{134EEF58-6EBA-458A-8D9E-EDFE79650036}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
@ -11,21 +11,21 @@ Global
ConfigName.1 = Release
EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
{09283643-8783-476C-9A8A-CA8D582C9C5B}.0 = {017929D0-1B96-400E-AF89-09CB8BA40BF9}
{32D9FF15-9484-4C74-866B-E336EDCF1669}.0 = {134EEF58-6EBA-458A-8D9E-EDFE79650036}
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{F6656053-E173-4BFC-BC4F-A4539910E72E}.Debug.ActiveCfg = Debug|Win32
{F6656053-E173-4BFC-BC4F-A4539910E72E}.Debug.Build.0 = Debug|Win32
{F6656053-E173-4BFC-BC4F-A4539910E72E}.Release.ActiveCfg = Release|Win32
{F6656053-E173-4BFC-BC4F-A4539910E72E}.Release.Build.0 = Release|Win32
{09283643-8783-476C-9A8A-CA8D582C9C5B}.Debug.ActiveCfg = Debug|Win32
{09283643-8783-476C-9A8A-CA8D582C9C5B}.Debug.Build.0 = Debug|Win32
{09283643-8783-476C-9A8A-CA8D582C9C5B}.Release.ActiveCfg = Release|Win32
{09283643-8783-476C-9A8A-CA8D582C9C5B}.Release.Build.0 = Release|Win32
{017929D0-1B96-400E-AF89-09CB8BA40BF9}.Debug.ActiveCfg = Debug|Win32
{017929D0-1B96-400E-AF89-09CB8BA40BF9}.Debug.Build.0 = Debug|Win32
{017929D0-1B96-400E-AF89-09CB8BA40BF9}.Release.ActiveCfg = Release|Win32
{017929D0-1B96-400E-AF89-09CB8BA40BF9}.Release.Build.0 = Release|Win32
{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Debug.ActiveCfg = Debug|Win32
{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Debug.Build.0 = Debug|Win32
{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Release.ActiveCfg = Release|Win32
{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Release.Build.0 = Release|Win32
{32D9FF15-9484-4C74-866B-E336EDCF1669}.Debug.ActiveCfg = Debug|Win32
{32D9FF15-9484-4C74-866B-E336EDCF1669}.Debug.Build.0 = Debug|Win32
{32D9FF15-9484-4C74-866B-E336EDCF1669}.Release.ActiveCfg = Release|Win32
{32D9FF15-9484-4C74-866B-E336EDCF1669}.Release.Build.0 = Release|Win32
{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Debug.ActiveCfg = Debug|Win32
{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Debug.Build.0 = Debug|Win32
{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Release.ActiveCfg = Release|Win32
{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

BIN
Cxbx.suo Normal file

Binary file not shown.

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@ -96,7 +96,7 @@ upxCxbx.bat
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>

View File

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Win32/,Include/Win32/Cxbx,Include/Win32/Cxbxkrnl"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Win32/,Include/Win32/Cxbx,Include/Win32/CxbxKrnl,Include/Win32/CxbxKrnl/HLEDataBase"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CXBXKRNL_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -33,14 +33,14 @@
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="ws2_32.lib dsound.lib winmm.lib d3dx8.lib d3d8.lib dinput8.lib dxguid.lib odbc32.lib odbccp32.lib"
AdditionalDependencies="ws2_32.lib dsound.lib winmm.lib ddraw.lib d3dx8.lib d3d8.lib dinput8.lib dxguid.lib odbc32.lib odbccp32.lib"
OutputFile=".\Bin\Debug/CxbxKrnl.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
@ -84,7 +84,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Win32/,Include/Win32/Cxbxkrnl"
AdditionalIncludeDirectories="Include,Include/Core/,Include/Win32/,Include/Win32/Cxbx,Include/Win32/CxbxKrnl,Include/Win32/CxbxKrnl/HLEDataBase"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CXBXKRNL_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -102,7 +102,7 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="ws2_32.lib dsound.lib winmm.lib d3d8.lib dinput8.lib dxguid.lib odbc32.lib odbccp32.lib"
AdditionalDependencies="ws2_32.lib dsound.lib winmm.lib ddraw.lib d3dx8.lib d3d8.lib dinput8.lib dxguid.lib odbc32.lib odbccp32.lib"
OutputFile="Bin/Cxbx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
@ -181,30 +181,15 @@
<File
RelativePath=".\Include\Cxbx.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\D3D8.1.0.3925.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\D3D8.1.0.4034.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\D3D8.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\D3D8.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\DSound.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\DSound.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\Emu.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8Conv.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\EmuDInput.h">
</File>
@ -253,30 +238,64 @@
<File
RelativePath=".\Include\Win32\XBVideo.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\XG.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\XG.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\XOnline.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\Xapi.1.0.3911.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\Xapi.1.0.4034.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\Xapi.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\Xapi.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Core\Xbe.h">
</File>
<Filter
Name="HLEDataBase.h"
Filter="">
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.3925.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4034.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4134.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.3936.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\XG.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\XG.1.0.4627.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\XNet.1.0.3911.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\XOnline.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.3911.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4034.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4134.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4361.h">
</File>
<File
RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4627.h">
</File>
</Filter>
</Filter>
<Filter
Name="Resource"
@ -303,24 +322,6 @@
<Filter
Name="Source"
Filter="">
<File
RelativePath=".\Source\Win32\CxbxKrnl\D3D8.1.0.3925.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\D3D8.1.0.4034.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\D3D8.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\D3D8.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\DSound.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\DSound.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\Emu.cpp">
</File>
@ -381,27 +382,61 @@
<File
RelativePath=".\Source\Win32\XBVideo.cpp">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\XG.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\XG.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\XOnline.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\Xapi.1.0.3911.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\Xapi.1.0.4034.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\Xapi.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\Xapi.1.0.4627.inl">
</File>
<Filter
Name="HLEDataBase.inl"
Filter="">
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.3925.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4034.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4134.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.3936.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\DSound.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\XG.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\XG.1.0.4627.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\XNet.1.0.3911.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\XOnline.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.3911.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4034.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4134.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4361.inl">
</File>
<File
RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4627.inl">
</File>
</Filter>
</Filter>
</Files>
<Globals>

View File

@ -38,6 +38,7 @@
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include <windows.h>
#include <multimon.h>
// pointless function
extern "C" CXBXKRNL_API void NTAPI EmuNoFunc();
@ -115,7 +116,7 @@ extern struct XInputSetStateStatus
PVOID pFeedback;
}
g_pXInputSetStateStatus[8];
/*
// extra stuff for multimonitors (win95+)
typedef struct _MONITORINFO
{
@ -125,5 +126,5 @@ typedef struct _MONITORINFO
DWORD dwFlags;
}
MONITORINFO, *LPMONITORINFO;
*/
#endif

View File

@ -54,25 +54,26 @@
// ******************************************************************
class EmuThis
{
// ******************************************************************
// * func: Emusocket
// ******************************************************************
SOCKET Emusocket(int af, int type, int protocol);
public:
// ******************************************************************
// * func: Emusocket
// ******************************************************************
SOCKET Emusocket(int af, int type, int protocol);
// ******************************************************************
// * func: Emubind
// ******************************************************************
int Emubind(SOCKET s, const struct sockaddr FAR *name, int namelen);
// ******************************************************************
// * func: Emubind
// ******************************************************************
int Emubind(SOCKET s, const struct sockaddr FAR *name, int namelen);
// ******************************************************************
// * func: Emulisten
// ******************************************************************
int Emulisten(SOCKET s, int backlog);
// ******************************************************************
// * func: Emulisten
// ******************************************************************
int Emulisten(SOCKET s, int backlog);
// ******************************************************************
// * func: Emuioctlsocket
// ******************************************************************
int Emuioctlsocket(SOCKET s, long cmd, u_long FAR *argp);
// ******************************************************************
// * func: Emuioctlsocket
// ******************************************************************
int Emuioctlsocket(SOCKET s, long cmd, u_long FAR *argp);
};
// ******************************************************************

View File

@ -40,6 +40,7 @@ namespace xboxkrnl
#include <xboxkrnl/xboxkrnl.h>
};
#define COMPILE_MULTIMON_STUBS
#include "Emu.h"
#include "EmuFS.h"

View File

@ -60,7 +60,7 @@ extern HWND g_hEmuWindow = NULL; // rendering window
extern XTL::LPDIRECT3DDEVICE8 g_pD3DDevice8 = NULL; // Direct3D8 Device
// Static Function(s)
static BOOL WINAPI EmuEnumDisplayDevices(GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext, XTL::HMONITOR hm);
static BOOL WINAPI EmuEnumDisplayDevices(GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext, HMONITOR hm);
static DWORD WINAPI EmuRenderWindow(LPVOID);
static DWORD WINAPI EmuCreateDeviceProxy(LPVOID);
static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
@ -69,13 +69,13 @@ static inline void EmuVerifyResourceIsRegistered(XTL::X_D3DReso
static void EmuAdjustPower2(UINT *dwWidth, UINT *dwHeight);
static void EmuUpdateDeferredStates();
typedef BOOL (WINAPI *pfGetMonitorInfo)(XTL::HMONITOR hMonitor, LPMONITORINFO lpmi);
static pfGetMonitorInfo GetMonitorInfo = (pfGetMonitorInfo)GetProcAddress(LoadLibrary("user32.dll"), "GetMonitorInfoA");
//typedef BOOL (WINAPI *pfGetMonitorInfo)(HMONITOR hMonitor, LPMONITORINFO lpmi);
//static pfGetMonitorInfo GetMonitorInfo = (pfGetMonitorInfo)GetProcAddress(LoadLibrary("user32.dll"), "GetMonitorInfoA");
// Static Variable(s)
static GUID g_ddguid; // DirectDraw driver GUID
static XTL::HMONITOR g_hMonitor = NULL; // Handle to DirectDraw monitor
static XTL::LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
static HMONITOR g_hMonitor = NULL; // Handle to DirectDraw monitor
static XTL::LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
static BOOL g_bSupportsYUY2 = FALSE;// Does device support YUY2 overlays?
static XTL::LPDIRECTDRAW7 g_pDD7 = NULL; // DirectDraw7
static XTL::LPDIRECTDRAWSURFACE7 g_pDDSPrimary = NULL; // DirectDraw7 Primary Surface
@ -244,7 +244,7 @@ VOID XTL::EmuD3DCleanup()
}
// enumeration procedure for locating display device GUIDs
static BOOL WINAPI EmuEnumDisplayDevices(GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext, XTL::HMONITOR hm)
static BOOL WINAPI EmuEnumDisplayDevices(GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext, HMONITOR hm)
{
static DWORD dwEnumCount = 0;

View File

@ -1189,37 +1189,6 @@ HRESULT WINAPI XTL::EmuIDirectSoundBuffer8_GetStatus
return hRet;
}
// ******************************************************************
// * func: EmuIDirectSoundBuffer8_SetVolume
// ******************************************************************
HRESULT WINAPI XTL::EmuIDirectSoundBuffer8_SetVolume
(
X_CDirectSoundBuffer *pThis,
LONG lVolume
)
{
EmuSwapFS(); // Win2k/XP FS
// debug trace
#ifdef _DEBUG_TRACE
{
printf("EmuDSound (0x%X): EmuIDirectSoundBuffer8_SetVolume\n"
"(\n"
" pThis : 0x%.08X\n"
" lVolume : 0x%.08X\n"
");\n",
GetCurrentThreadId(), pThis, lVolume);
}
#endif
// TODO: Translate params, then make the PC DirectSound call
EmuSwapFS(); // XBox FS
return DS_OK;
}
// ******************************************************************
// * func: EmuIDirectSoundBuffer8_SetCurrentPosition
// ******************************************************************

View File

@ -52,9 +52,12 @@ void Mutex::Lock()
while(true)
{
// Grab the lock, letting us look at the variables
#if (_MSC_VER < 1300) // We are not using VC++.NET
while(InterlockedCompareExchange((LPVOID*)&m_MutexLock, (LPVOID)1, (LPVOID)0))
// while(InterlockedCompareExchange((LPLONG)&m_MutexLock, (LONG)1, (LONG)0))
Sleep(1);
#else
while(InterlockedCompareExchange((LPLONG)&m_MutexLock, (LONG)1, (LONG)0))
#endif
Sleep(1);
// Are we the the new owner?
if (!m_OwnerProcess)
@ -99,8 +102,11 @@ void Mutex::Lock()
void Mutex::Unlock()
{
// Grab the lock, letting us look at the variables
#if (_MSC_VER < 1300) // We are not using VC++.NET
while(InterlockedCompareExchange((LPVOID*)&m_MutexLock, (LPVOID)1, (LPVOID)0))
// while (InterlockedCompareExchange((LPLONG)&m_MutexLock, (LONG)1, (LONG)0))
#else
while (InterlockedCompareExchange((LPLONG)&m_MutexLock, (LONG)1, (LONG)0))
#endif
Sleep(1);
// Decrement the lock count