Unpatch D3DDevice_BlockUntilVerticalBlank and D3DDevice_SetVerticalBlankCallback

This commit is contained in:
ergo720 2023-03-09 14:18:49 +01:00 committed by RadWolfie
parent 7c73bfc525
commit b47c1f195c
3 changed files with 26 additions and 38 deletions

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@ -160,8 +160,6 @@ static IDirect3DQuery *g_pHostQueryWaitForIdle = nullptr;
static IDirect3DQuery *g_pHostQueryCallbackEvent = nullptr;
static int g_RenderUpscaleFactor = 1;
static std::condition_variable g_VBConditionVariable; // Used in BlockUntilVerticalBlank
static std::mutex g_VBConditionMutex; // Used in BlockUntilVerticalBlank
static DWORD g_VBLastSwap = 0;
static xbox::dword_xt g_Xbox_PresentationInterval_Default = D3DPRESENT_INTERVAL_IMMEDIATE;
@ -169,7 +167,6 @@ static xbox::dword_xt g_Xbox_PresentationInterval_Default = D3
static xbox::X_D3DSWAPDATA g_Xbox_SwapData = {0}; // current swap information
static xbox::X_D3DSWAPCALLBACK g_pXbox_SwapCallback = xbox::zeroptr; // Swap/Present callback routine
static xbox::X_D3DVBLANKDATA g_Xbox_VBlankData = {0}; // current vertical blank information
static xbox::X_D3DVBLANKCALLBACK g_pXbox_VerticalBlankCallback = xbox::zeroptr; // Vertical-Blank callback routine
xbox::X_D3DSurface *g_pXbox_BackBufferSurface = xbox::zeroptr;
static xbox::X_D3DSurface *g_pXbox_DefaultDepthStencilSurface = xbox::zeroptr;
@ -1922,19 +1919,11 @@ void hle_vblank()
// Note: This whole code block can be removed once NV2A interrupts are implemented
// And Both Swap and Present can be ran unpatched
// Once that is in place, MiniPort + Direct3D will handle this on it's own!
// Increment the VBlank Counter and Wake all threads there were waiting for the VBlank to occur
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_Xbox_VBlankData.VBlank++;
g_VBConditionVariable.notify_all();
// TODO: Fixme. This may not be right...
g_Xbox_SwapData.SwapVBlank = 1;
if (g_pXbox_VerticalBlankCallback != xbox::zeroptr)
{
g_pXbox_VerticalBlankCallback(&g_Xbox_VBlankData);
}
g_Xbox_VBlankData.Swap = 0;
// TODO: This can't be accurate...
@ -6514,31 +6503,6 @@ xbox::bool_xt WINAPI xbox::EMUPATCH(D3DDevice_GetOverlayUpdateStatus)()
return TRUE;
}
// ******************************************************************
// * patch: D3DDevice_BlockUntilVerticalBlank
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank)()
{
LOG_FUNC();
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_VBConditionVariable.wait(lk);
}
// ******************************************************************
// * patch: D3DDevice_SetVerticalBlankCallback
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback)
(
X_D3DVBLANKCALLBACK pCallback
)
{
LOG_FUNC_ONE_ARG(pCallback);
g_pXbox_VerticalBlankCallback = pCallback;
}
// ******************************************************************
// * patch: D3DDevice_SetRenderState_Simple
// ******************************************************************

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@ -4256,3 +4256,27 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_GetVertexShaderInput)
return 0;
}
// ******************************************************************
// * patch: D3DDevice_BlockUntilVerticalBlank
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank)()
{
LOG_FUNC();
std::unique_lock<std::mutex> lk(g_VBConditionMutex);
g_VBConditionVariable.wait(lk);
}
// ******************************************************************
// * patch: D3DDevice_SetVerticalBlankCallback
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback)
(
X_D3DVBLANKCALLBACK pCallback
)
{
LOG_FUNC_ONE_ARG(pCallback);
g_pXbox_VerticalBlankCallback = pCallback;
}

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@ -66,7 +66,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_BeginPush_8", xbox::EMUPATCH(D3DDevice_BeginPush_8), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BeginVisibilityTest", xbox::EMUPATCH(D3DDevice_BeginVisibilityTest), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BlockOnFence", xbox::EMUPATCH(D3DDevice_BlockOnFence), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_BlockUntilVerticalBlank", xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_BlockUntilVerticalBlank", xbox::EMUPATCH(D3DDevice_BlockUntilVerticalBlank), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Clear", xbox::EMUPATCH(D3DDevice_Clear), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_CopyRects", xbox::EMUPATCH(D3DDevice_CopyRects), PATCH_HLE_D3D),
// PATCH_ENTRY("D3DDevice_CreateVertexShader", xbox::EMUPATCH(D3DDevice_CreateVertexShader), PATCH_HLE_D3D),
@ -183,7 +183,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SetVertexShaderConstant_8", xbox::EMUPATCH(D3DDevice_SetVertexShaderConstant_8), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVertexShaderInput", xbox::EMUPATCH(D3DDevice_SetVertexShaderInput), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetVertexShaderInputDirect", xbox::EMUPATCH(D3DDevice_SetVertexShaderInputDirect), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVerticalBlankCallback", xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetVerticalBlankCallback", xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetViewport", xbox::EMUPATCH(D3DDevice_SetViewport), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Swap", xbox::EMUPATCH(D3DDevice_Swap), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_Swap_0", xbox::EMUPATCH(D3DDevice_Swap_0), PATCH_HLE_D3D),