diff --git a/src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp b/src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp index 1788ef301..79e17a8e7 100644 --- a/src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp +++ b/src/CxbxKrnl/EmuD3D8/VertexBuffer.cpp @@ -291,6 +291,7 @@ bool XTL::VertexPatcher::ApplyCachedStream(VertexPatchDesc *pPatchDesc, } } + /* // Use the cached stream length (which is a must for the UP stream) uint32_t uiHash = XXHash32::hash((void *)pCalculateData, pCachedStream->uiLength, HASH_SEED); if(uiHash == pCachedStream->uiHash) @@ -302,7 +303,7 @@ bool XTL::VertexPatcher::ApplyCachedStream(VertexPatchDesc *pPatchDesc, } pCachedStream->uiCount = 0; } - else + else */ { // TODO: Do something about this if(pCachedStream->bIsUP)