SetRenderState_FillMode fix for 5849 titles (and maybe others)
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@ -6083,7 +6083,8 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetRenderState_FillMode)
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DWORD dwFillMode;
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g_CurrentFillMode = EmuXB2PC_D3DFILLMODE(Value);
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if(Value != 0)
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g_CurrentFillMode = EmuXB2PC_D3DFILLMODE(Value);
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if(g_iWireframe == 0)
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dwFillMode = g_CurrentFillMode;
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