Slightly work towards CxbxSetRenderTarget
This commit is contained in:
parent
5a3e54fadd
commit
b132ede78b
|
@ -94,7 +94,7 @@ XboxTextureStateConverter XboxTextureStates;
|
|||
|
||||
D3D8LightState d3d8LightState = D3D8LightState();
|
||||
D3D8TransformState d3d8TransformState = D3D8TransformState();
|
||||
FixedFunctionVertexShaderState ffShaderState = {0}; // TODO find a home for this and associated code
|
||||
FixedFunctionVertexShaderState ffShaderState = {}; // TODO find a home for this and associated code
|
||||
|
||||
// Allow use of time duration literals (making 16ms, etc possible)
|
||||
using namespace std::literals::chrono_literals;
|
||||
|
@ -211,8 +211,16 @@ static HRESULT CxbxSetRenderTarget(IDirect3DSurface* pHostRenderTarget)
|
|||
|
||||
HRESULT hRet;
|
||||
#ifdef CXBX_USE_D3D11
|
||||
hRet = g_pD3DDeviceContext->OMSetRenderTargets(1, &pHostRenderTarget, NULL);
|
||||
DEBUG_D3DRESULT(hRet, "g_pD3DDeviceContext->OMSetRenderTargets");
|
||||
D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc{};
|
||||
renderTargetViewDesc.Format = (DXGI_FORMAT)0;// TODO : textureDesc (CXBXFORMAT)FormatInfo.pc
|
||||
renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
renderTargetViewDesc.Texture2D.MipSlice = 0;
|
||||
|
||||
ComPtr<ID3D11RenderTargetView> renderTargetView;
|
||||
hRet = g_pD3DDevice->CreateRenderTargetView((ID3D11Resource*)pHostRenderTarget, &renderTargetViewDesc, renderTargetView.GetAddressOf());
|
||||
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateRenderTargetView");
|
||||
|
||||
g_pD3DDeviceContext->OMSetRenderTargets(1, renderTargetView.GetAddressOf(), nullptr);
|
||||
#else
|
||||
hRet = g_pD3DDevice->SetRenderTarget(/*RenderTargetIndex=*/0, pHostRenderTarget);
|
||||
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetRenderTarget");
|
||||
|
|
Loading…
Reference in New Issue