diff --git a/src/CxbxKrnl/HLEDataBase/D3D8.1.0.4034.inl b/src/CxbxKrnl/HLEDataBase/D3D8.1.0.4034.inl index 394adfd2c..b251fb51a 100644 --- a/src/CxbxKrnl/HLEDataBase/D3D8.1.0.4034.inl +++ b/src/CxbxKrnl/HLEDataBase/D3D8.1.0.4034.inl @@ -131,7 +131,7 @@ OOVPA_END; // ****************************************************************** // * D3DDevice_SetTransform // ****************************************************************** -OOVPA_NO_XREF(D3DDevice_SetTransform, 4034, 11) +OOVPA_NO_XREF(D3DDevice_SetTransform, 4034, 13) // D3DDevice_SetTransform+0x00 : mov eax, [esp+arg_0] { 0x00, 0x8B }, @@ -153,6 +153,10 @@ OOVPA_NO_XREF(D3DDevice_SetTransform, 4034, 11) // D3DDevice_SetTransform+0x84 : fdivp st(1), st { 0x84, 0xDE }, { 0x85, 0xF9 }, + + // D3DDevice_SetTransform+0x10B : retn 8 + { 0x10B, 0xC2 }, + { 0x10C, 0x08 }, OOVPA_END; // ****************************************************************** diff --git a/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.4039.inl b/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.4039.inl index 3b628970f..cab9aed19 100644 --- a/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.4039.inl +++ b/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.4039.inl @@ -656,9 +656,10 @@ OOVPA_END; // * D3DDevice_SetTransform // ****************************************************************** //568BC8C1E106578DBC ...C3 -OOVPA_NO_XREF(D3DDevice_SetTransform_0, 2048, 11) +OOVPA_NO_XREF(D3DDevice_SetTransform_0, 2048, 12) { 0x00, 0x53 }, + { 0x01, 0x8B }, { 0x07, 0x56 }, { 0x08, 0x8B }, diff --git a/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.5233.inl b/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.5233.inl index e16f10e49..bbe2df40f 100644 --- a/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.5233.inl +++ b/src/CxbxKrnl/HLEDataBase/D3D8LTCG.1.0.5233.inl @@ -115,7 +115,9 @@ OOVPA_END; // * D3DDevice_SetVertexShader // ****************************************************************** //F6C30155568B35 ...C3 -OOVPA_NO_XREF(D3DDevice_SetVertexShader_0, 2036, 14) +OOVPA_NO_XREF(D3DDevice_SetVertexShader_0, 2036, 15) + + { 0x00, 0x51 }, { 0x01, 0xF6 }, { 0x02, 0xC3 },