From ae4dbce372598ddde50e68149e0741e1893a6788 Mon Sep 17 00:00:00 2001 From: Luke Usher Date: Thu, 25 Jul 2019 12:11:59 +0100 Subject: [PATCH] Comment out warnings that pollute the log --- src/core/hle/D3D8/Direct3D9/Direct3D9.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp index 2c9757fc6..ccbaea242 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp @@ -4335,7 +4335,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4f) case X_D3DVSDE_FOG: // Xbox extension { g_InlineVertexBuffer_Table[o].Fog = a; // TODO : What about the other (b, c and d) arguments? - EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF FOG"); + //EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF FOG"); break; } @@ -4344,7 +4344,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4f) case X_D3DVSDE_BACKDIFFUSE: // Xbox extension { g_InlineVertexBuffer_Table[o].BackDiffuse = D3DCOLOR_COLORVALUE(a, b, c, d); - EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF BACKDIFFUSE"); + //EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF BACKDIFFUSE"); HLE_write_NV2A_vertex_attribute_slot(X_D3DVSDE_BACKDIFFUSE, g_InlineVertexBuffer_Table[o].BackDiffuse); break; } @@ -4352,7 +4352,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4f) case X_D3DVSDE_BACKSPECULAR: // Xbox extension { g_InlineVertexBuffer_Table[o].BackSpecular = D3DCOLOR_COLORVALUE(a, b, c, d); - EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF BACKSPECULAR"); + //EmuLog(LOG_LEVEL::WARNING, "Host Direct3D8 doesn''t support FVF BACKSPECULAR"); HLE_write_NV2A_vertex_attribute_slot(X_D3DVSDE_BACKSPECULAR, g_InlineVertexBuffer_Table[o].BackSpecular); break; }