Copy and install hlsl files in the cxbx project
This commit is contained in:
parent
a5b8f15a14
commit
ae140bb6bf
|
@ -469,16 +469,6 @@ install(FILES ${cxbxr_INSTALL_files}
|
|||
DESTINATION bin
|
||||
)
|
||||
|
||||
install(FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl"
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/CxbxVertexShaderPassthrough.hlsl"
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsl"
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionPixelShader.hlsli"
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShaderState.hlsli"
|
||||
"${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/FixedFunctionVertexShader.hlsl"
|
||||
DESTINATION bin/hlsl
|
||||
)
|
||||
|
||||
set(cxbxr_GLEW_DLL "${CMAKE_SOURCE_DIR}/import/glew-2.0.0/bin/Release/Win32/glew32.dll")
|
||||
|
||||
install(PROGRAMS ${cxbxr_GLEW_DLL}
|
||||
|
|
|
@ -198,3 +198,16 @@ set_source_files_properties(
|
|||
HEADER_FILE_ONLY TRUE
|
||||
VS_TOOL_OVERRIDE "None"
|
||||
)
|
||||
|
||||
# Copy HLSL files to the output directory, which are loaded at runtime
|
||||
file(GLOB CXBXR_HLSL_FILES "${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/*.hlsl*")
|
||||
add_custom_command(
|
||||
TARGET cxbx PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:cxbx>/hlsl
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CXBXR_HLSL_FILES} $<TARGET_FILE_DIR:cxbx>/hlsl
|
||||
# These files can be edited.
|
||||
# Create backup copies for convenience of restoring original shader behaviour.
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:cxbx>/hlsl/backup
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CXBXR_HLSL_FILES} $<TARGET_FILE_DIR:cxbx>/hlsl/backup
|
||||
)
|
||||
install(DIRECTORY $<TARGET_FILE_DIR:cxbx>/hlsl DESTINATION bin)
|
||||
|
|
|
@ -27,14 +27,3 @@ message("Runtime Build Directory: ${TargetRunTimeDir}")
|
|||
# Copy glew32.dll to build type's folder.
|
||||
set(CXBXR_GLEW_DLL "${CMAKE_SOURCE_DIR}/import/glew-2.0.0/bin/Release/Win32/glew32.dll")
|
||||
file(COPY ${CXBXR_GLEW_DLL} DESTINATION ${TargetRunTimeDir})
|
||||
|
||||
# Copy HLSL files to the output directory, which are loaded at runtime
|
||||
FILE(GLOB CXBXR_HLSL_FILES "${CMAKE_SOURCE_DIR}/src/core/hle/D3D8/Direct3D9/*.hlsl*")
|
||||
set(HlslOutputDir ${TargetRunTimeDir}/hlsl)
|
||||
file(MAKE_DIRECTORY ${HlslOutputDir})
|
||||
file(COPY ${CXBXR_HLSL_FILES} DESTINATION ${HlslOutputDir})
|
||||
# These files can be edited.
|
||||
# Create backup copies for convenience of restoring original shader behaviour.
|
||||
set(HlslBackupOutputDir ${HlslOutputDir}/backup)
|
||||
file(MAKE_DIRECTORY ${HlslBackupOutputDir})
|
||||
file(COPY ${CXBXR_HLSL_FILES} DESTINATION ${HlslBackupOutputDir})
|
||||
|
|
Loading…
Reference in New Issue