Direct3D9.cpp : Sort XB_TRAMPOLINES declaration lines on function name in alphanumerical ascending order
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@ -350,23 +350,28 @@ g_EmuCDPD;
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// Declare trampolines
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#define XB_TRAMPOLINES(XB_MACRO) \
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XB_MACRO(xbox::hresult_xt, WINAPI, CDevice_KickOff, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, CDevice_KickOff_0__LTCG_eax1, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, CDevice_KickOff_0__LTCG_edx1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, CDevice_KickOff_4, (DWORD) ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, CDevice_MakeSpace, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_ApplyStateBlock, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Begin, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPushBuffer, (xbox::dword_xt*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPush_4, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPush_8, (xbox::dword_xt, xbox::dword_xt**) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_Clear, (xbox::dword_xt,CONST D3DRECT *, xbox::dword_xt, D3DCOLOR,float, xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_CopyRects, (xbox::X_D3DSurface*,CONST RECT*, xbox::uint_xt, xbox::X_D3DSurface*,CONST POINT*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_CreateVertexShader, (CONST xbox::dword_xt*, CONST xbox::dword_xt*, xbox::dword_xt*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader_0, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_ApplyStateBlock, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Begin, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPush_4, (xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPush_8, (xbox::dword_xt, xbox::dword_xt**) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_BeginPushBuffer, (xbox::dword_xt*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_CopyRects, (xbox::X_D3DSurface*,CONST RECT*, xbox::uint_xt, xbox::X_D3DSurface*,CONST POINT*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_Clear, (xbox::dword_xt,CONST D3DRECT *, xbox::dword_xt, D3DCOLOR,float, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawIndexedVertices, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt, CONST PWORD) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawIndexedVerticesUP, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt, CONST PVOID, CONST PVOID, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVertices, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVertices_4__LTCG_ecx2_eax3, (xbox::X_D3DPRIMITIVETYPE) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVertices_8__LTCG_eax3, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVerticesUP, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt, CONST PVOID, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVerticesUP_12__LTCG_ebx3, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVertices_4__LTCG_ecx2_eax3, (xbox::X_D3DPRIMITIVETYPE) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DrawVertices_8__LTCG_eax3, (xbox::X_D3DPRIMITIVETYPE, xbox::uint_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_End, () ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, D3DDevice_EndPush, (xbox::dword_xt*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_EndPushBuffer, () ); \
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@ -379,45 +384,39 @@ g_EmuCDPD;
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetDepthStencilSurface, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetDepthStencilSurface2, (xbox::void_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetDisplayMode, (xbox::X_D3DDISPLAYMODE*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetProjectionViewportMatrix, (CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetPersistedSurface, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetPersistedSurface2, (xbox::void_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetProjectionViewportMatrix, (CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetRenderTarget, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetRenderTarget2, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetTile, (xbox::dword_xt, CONST xbox::X_D3DTILE*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, CDevice_KickOff, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, CDevice_KickOff_4, (DWORD) ); \
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XB_MACRO(xbox::void_xt, WINAPI, CDevice_KickOff_0__LTCG_eax1, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, CDevice_KickOff_0__LTCG_edx1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_LightEnable, (xbox::dword_xt, xbox::bool_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader, (xbox::dword_xt, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShaderProgram, (CONST xbox::dword_xt*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_0__LTCG_eax_Address_ecx_Handle,() ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_0__LTCG_eax_Address_edx_Handle,() ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_4, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_0__LTCG_eax_Address_ecx_Handle,() ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_0__LTCG_eax_Address_edx_Handle,() ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, CDevice_MakeSpace, () ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, D3DDevice_MakeSpace, () ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, D3DDevice_MakeSpace_0, () ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, D3D_MakeRequestedSpace_4__LTCG_eax_RequestedSpace, (xbox::void_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_MultiplyTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_PersistDisplay, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_edi1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_ebx1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_edi1, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_RunPushBuffer, (xbox::X_D3DPushBuffer*, xbox::X_D3DFixup*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetBackBufferScale, (xbox::float_xt, xbox::float_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SelectVertexShader, (xbox::dword_xt, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_0__LTCG_eax1_ebx2, () ); \
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XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_4__LTCG_eax1, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetFlickerFilter_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetBackBufferScale, (xbox::float_xt, xbox::float_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetFlickerFilter, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetFlickerFilter_0, () ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetGammaRamp, (xbox::dword_xt, CONST X_D3DGAMMARAMP*) );*/\
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices, (xbox::X_D3DIndexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices_4, (xbox::uint_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_SetLight, (xbox::dword_xt, CONST xbox::X_D3DLIGHT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetModelView, (CONST D3DMATRIX*, CONST D3DMATRIX*, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_SetMaterial, (CONST xbox::X_D3DMATERIAL8* pMaterial) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetModelView, (CONST D3DMATRIX*, CONST D3DMATRIX*, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette, (xbox::dword_xt, xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette_4, (xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPixelShader, (xbox::dword_xt) ); \
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@ -429,6 +428,7 @@ g_EmuCDPD;
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetScreenSpaceOffset, (xbox::float_xt, xbox::float_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetShaderConstantMode, (xbox::X_VERTEXSHADERCONSTANTMODE) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetShaderConstantMode_0__LTCG_eax1, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetSoftDisplayFilter, (bool) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource, (xbox::uint_xt, xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_0__LTCG_eax_StreamNumber_edi_pStreamData_ebx_Stride, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_4, (xbox::uint_xt) ); \
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@ -444,27 +444,29 @@ g_EmuCDPD;
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData2s, (xbox::int_xt, xbox::short_xt, xbox::short_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData4f, (xbox::int_xt, xbox::float_xt, xbox::float_xt, xbox::float_xt, xbox::float_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData4f_16, (xbox::float_xt, xbox::float_xt, xbox::float_xt, xbox::float_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData4ub, (xbox::int_xt, xbox::byte_xt, xbox::byte_xt, xbox::byte_xt, xbox::byte_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData4s, (xbox::int_xt, xbox::short_xt, xbox::short_xt, xbox::short_xt, xbox::short_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexData4ub, (xbox::int_xt, xbox::byte_xt, xbox::byte_xt, xbox::byte_xt, xbox::byte_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexDataColor, (xbox::int_xt, D3DCOLOR) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstant_8, (void *, xbox::dword_xt, xbox::int_xt, CONST xbox::PVOID) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderConstant, (xbox::int_xt, CONST xbox::PVOID, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstant1, (xbox::int_xt, CONST xbox::PVOID) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstant1Fast, (xbox::int_xt, CONST xbox::PVOID) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstant4, (xbox::int_xt, CONST xbox::PVOID) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstantNotInline, (xbox::int_xt, CONST xbox::PVOID, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstantNotInlineFast, (xbox::int_xt, CONST xbox::PVOID, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetVertexShaderConstant_8, (void *, xbox::dword_xt, xbox::int_xt, CONST xbox::PVOID) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderInput, (xbox::dword_xt, xbox::uint_xt, xbox::X_STREAMINPUT*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetViewport, (CONST xbox::X_D3DVIEWPORT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetSoftDisplayFilter, (bool) ); \
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XB_MACRO(xbox::dword_xt, WINAPI, D3DDevice_Swap, (xbox::dword_xt) ); \
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XB_MACRO(xbox::dword_xt, WINAPI, D3DDevice_Swap_0, () ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SwitchTexture, (xbox::dword_xt,xbox::dword_xt,xbox::dword_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DResource_AddRef, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DResource_Release, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_CommonSetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*, void*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource__LTCG, (xbox::void_xt) ); \
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XB_MACRO(xbox::dword_xt*, WINAPI, D3D_MakeRequestedSpace_4__LTCG_eax_RequestedSpace, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3D_UpdateProjectionViewportTransform, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice, (xbox::uint_xt, D3DDEVTYPE, HWND, xbox::dword_xt, xbox::X_D3DPRESENT_PARAMETERS*, xbox::X_D3DDevice**)); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ebx_ppReturnedDeviceInterface, (xbox::uint_xt, D3DDEVTYPE, HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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@ -479,8 +481,6 @@ g_EmuCDPD;
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XB_MACRO(xbox::hresult_xt, WINAPI, XGSetSurfaceHeader, (UINT , UINT, xbox::X_D3DFORMAT, xbox::X_D3DSurface*, UINT, UINT) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, XGSetTextureHeader, (UINT , UINT, UINT, DWORD, xbox::X_D3DFORMAT, D3DPOOL, xbox::X_D3DTexture*, UINT, UINT) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, XGSetVertexBufferHeader, (UINT , DWORD, DWORD, D3DPOOL, xbox::X_D3DVertexBuffer*, UINT) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DResource_AddRef, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DResource_Release, (xbox::X_D3DResource*) ); \
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XB_TRAMPOLINES(XB_trampoline_declare);
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