Fix Debug mode build
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@ -7821,6 +7821,8 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexShader)
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void EmuUpdateActiveTextureStages()
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void EmuUpdateActiveTextureStages()
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{
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{
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LOG_INIT;
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for (int i = 0; i < TEXTURE_STAGES; i++)
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for (int i = 0; i < TEXTURE_STAGES; i++)
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{
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{
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XTL::X_D3DBaseTexture *pBaseTexture = XTL::EmuD3DActiveTexture[i];
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XTL::X_D3DBaseTexture *pBaseTexture = XTL::EmuD3DActiveTexture[i];
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