Move Xapi, XInput, and DInput into their own folder
Both XInput and DInput are migrated together. It's best to keep them in XInput folder. As for Xapi files, may not require any plugin? Or possible put into their own folder?
This commit is contained in:
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a650e1e4f3
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@ -227,7 +227,7 @@
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\State.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexBuffer.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8\VertexShader.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuDInput.h" />
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<ClInclude Include="..\..\src\core\HLE\XAPI\XInput\DInput.h" />
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<ClInclude Include="..\..\src\core\HLE\DSound\DirectSound\DirectSound.hpp" />
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<ClInclude Include="..\..\src\core\HLE\DSound\DirectSound\DirectSoundInline.hpp" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuFile.h" />
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@ -240,9 +240,9 @@
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<ClInclude Include="..\..\src\CxbxKrnl\EmuSha.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuX86.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXactEng.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXapi.h" />
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<ClInclude Include="..\..\src\core\HLE\XAPI\Xapi.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXG.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXInput.h" />
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<ClInclude Include="..\..\src\core\HLE\XAPI\XInput\XInput.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXOnline.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXTL.h" />
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<ClInclude Include="..\..\src\CxbxKrnl\gloffscreen\glextensions.h" />
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@ -419,12 +419,7 @@
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuDInput.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\XAPI\XInput\DInput.cpp" />
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<ClCompile Include="..\..\src\core\HLE\DSound\DirectSound\DirectSound.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuFile.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -472,19 +467,14 @@
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<ClCompile Include="..\..\src\CxbxKrnl\EmuSha.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuX86.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXactEng.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXapi.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\XAPI\Xapi.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXG.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXInput.cpp" />
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<ClCompile Include="..\..\src\core\HLE\XAPI\XInput\XInput.cpp" />
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXOnline.cpp">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -109,8 +109,8 @@
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<ClCompile Include="..\..\src\CxbxKrnl\EmuD3D8.cpp">
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<Filter>Emulator</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuDInput.cpp">
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<Filter>Emulator</Filter>
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<ClCompile Include="..\..\src\core\HLE\XAPI\XInput\DInput.cpp">
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<Filter>core\HLE\XAPI\XInput</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\HLE\DSound\DirectSound\DirectSound.cpp">
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<Filter>core\HLE\DSound\DirectSound</Filter>
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@ -133,14 +133,14 @@
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXactEng.cpp">
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<Filter>Emulator</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXapi.cpp">
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<Filter>Emulator</Filter>
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<ClCompile Include="..\..\src\core\HLE\XAPI\Xapi.cpp">
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<Filter>core\HLE\XAPI</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXG.cpp">
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<Filter>Emulator</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXInput.cpp">
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<Filter>Emulator</Filter>
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<ClCompile Include="..\..\src\core\HLE\XAPI\XInput\XInput.cpp">
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<Filter>core\HLE\XAPI\XInput</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\CxbxKrnl\EmuXOnline.cpp">
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<Filter>Emulator</Filter>
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@ -386,8 +386,8 @@
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<ClInclude Include="..\..\src\CxbxKrnl\EmuD3D8Types.h">
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<Filter>Emulator</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuDInput.h">
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<Filter>Emulator</Filter>
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<ClInclude Include="..\..\src\core\HLE\XAPI\XInput\DInput.h">
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<Filter>core\HLE\XAPI\XInput</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\HLE\DSound\DirectSound\DirectSound.hpp">
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<Filter>core\HLE\DSound\DirectSound</Filter>
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@ -407,14 +407,14 @@
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXactEng.h">
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<Filter>Emulator</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXapi.h">
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<Filter>Emulator</Filter>
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<ClInclude Include="..\..\src\core\HLE\XAPI\Xapi.h">
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<Filter>core\HLE\XAPI</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXG.h">
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<Filter>Emulator</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXInput.h">
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<Filter>Emulator</Filter>
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<ClInclude Include="..\..\src\core\HLE\XAPI\XInput\XInput.h">
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<Filter>core\HLE\XAPI\XInput</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\CxbxKrnl\EmuXOnline.h">
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<Filter>Emulator</Filter>
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@ -777,6 +777,12 @@
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<Filter Include="core\HLE\DSound\DirectSound">
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<UniqueIdentifier>{9b3e7b4d-161e-4eeb-9338-3368e134b439}</UniqueIdentifier>
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</Filter>
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<Filter Include="core\HLE\XAPI">
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<UniqueIdentifier>{6f4e7159-1112-4a80-9e76-11963812811e}</UniqueIdentifier>
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</Filter>
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<Filter Include="core\HLE\XAPI\XInput">
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<UniqueIdentifier>{69e32fa9-3fcd-400a-8d45-66b7ec3d555c}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\resource\Cxbx.rc">
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@ -38,7 +38,7 @@
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namespace XTL
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{
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#include "EmuXapi.h"
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#include "core/HLE/XAPI/Xapi.h"
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#include "EmuD3D8.h"
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#include "EmuD3D8\Convert.h"
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#include "EmuD3D8\VertexBuffer.h"
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@ -46,12 +46,12 @@ namespace XTL
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#include "EmuD3D8\VertexShader.h"
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#include "EmuD3D8\PixelShader.h"
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#include "EmuD3D8\State.h"
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#include "EmuDInput.h"
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#include "core/HLE/XAPI/XInput/DInput.h"
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#include "core/HLE/DSound/DirectSound/DirectSound.hpp"
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#include "EmuXOnline.h"
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#include "EmuXG.h"
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#include "EmuXactEng.h"
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#include "EmuXInput.h"
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#include "core/HLE/XAPI/XInput/XInput.h"
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}
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extern XTL::IDirect3DDevice *g_pD3DDevice;
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@ -37,10 +37,10 @@
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#define LOG_PREFIX CXBXR_MODULE::DINP
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#include "Emu.h"
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#include "EmuXTL.h"
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#include "EmuShared.h"
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#include "Common/Win32/DInputController.h"
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#include "CxbxKrnl/Emu.h"
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#include "CxbxKrnl/EmuXTL.h"
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#include "CxbxKrnl/EmuShared.h"
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#include "Common/Win32/DInputController.h"
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#include "Logging.h"
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// ******************************************************************
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@ -37,12 +37,12 @@
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#define LOG_PREFIX CXBXR_MODULE::XINP
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#include "Emu.h"
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#include "EmuXTL.h"
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#include "EmuShared.h"
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#include "EmuXInput.h"
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#include "CxbxKrnl/Emu.h"
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#include "CxbxKrnl/EmuXTL.h"
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#include "CxbxKrnl/EmuShared.h"
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#include "XInput.h"
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#include <xinput.h>
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#include <xinput.h>
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#include "Logging.h"
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@ -45,14 +45,14 @@ namespace xboxkrnl
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};
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#include <Shlwapi.h>
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#include "CxbxKrnl.h"
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#include "CxbxKrnl/CxbxKrnl.h"
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#include "Logging.h"
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#include "Emu.h"
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#include "EmuKrnl.h" // For DefaultLaunchDataPage
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#include "EmuFile.h"
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#include "EmuFS.h"
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#include "EmuXTL.h"
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#include "EmuShared.h"
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#include "CxbxKrnl/Emu.h"
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#include "CxbxKrnl/EmuKrnl.h" // For DefaultLaunchDataPage
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#include "CxbxKrnl/EmuFile.h"
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#include "CxbxKrnl/EmuFS.h"
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#include "CxbxKrnl/EmuXTL.h"
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#include "CxbxKrnl/EmuShared.h"
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#include "../Common/Win32/XBPortMapping.h"
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#include "core/HLE/Intercept.hpp"
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#include "CxbxVSBC/CxbxVSBC.h"
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