Merge pull request #2130 from RadWolfie/update-readme
Variant Update to Readme
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9f87854040
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@ -28,6 +28,7 @@ HLE:
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informational:
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- '**/*Logging*'
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- '**/*Logging*/**'
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- '**/README.md'
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input:
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- 'src/common/input/**'
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10
README.md
10
README.md
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@ -8,6 +8,8 @@ Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro
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## System Requirements
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### Minimum
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* OS: Windows 7+ x64, or x86-64 Linux with Wine. 32-bit is not supported.
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* MacOS with Wine is known not to work, and BSD-based systems are untested.
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* Also note that Wine is relatively unstable, and it might break compatibility with Cxbx-Reloaded at any time without warning.
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* GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.
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## Prerequisites
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@ -19,7 +21,7 @@ Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro
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* *Optional, only needed for USB pass-through of original Xbox and Steel Battalion controllers.*
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### Wine
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**Please use the latest stable release version of Wine. If it does not work for you, then roll back to Wine 7.0 which is the last known working version.**
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**Please use the latest stable release version of Wine. If it does not work for you, then roll back to Wine 7.0 which is the last known working version.**<br/>
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**There also exists this known [issue](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2314) which currently prevents savings in some games with the most recent Wine 6.8 and later versions.**
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* Winetricks
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* `vcrun2019`
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@ -29,9 +31,9 @@ Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro
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* Winpcap is built-in, no installation is required.
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## Automated Builds
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Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from the Releases tab, or the links below:
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Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from our official website's download page, or the links below:
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* **[Release Builds](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases)**
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* **[Release Builds](https://cxbx-reloaded.co.uk/download)**
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* *[Full build history](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/actions?query=workflow%3A%22GitHub+CI%22)*
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## Compatibility
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@ -112,3 +114,5 @@ You can support [Luke Usher](https://github.com/LukeUsher), initiator of Cxbx-Re
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* All contributors to the original Cxbx and [Dxbx](https://github.com/PatrickvL/Dxbx) projects. Without them Cxbx-Reloaded would not exist at all.
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* [XQEMU](https://github.com/xqemu/xqemu) - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
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* [XboxDev](https://github.com/xboxdev) - Providing Xbox hardware research & useful tooling.
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* [XbSymbolDatabase](https://github.com/Cxbx-Reloaded/XbSymbolDatabase) - Providing support to detect symbols across XDK builds from reverse engineered retail titles.
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* [Xbox Kernel Test Suite](https://github.com/Cxbx-Reloaded/xbox_kernel_test_suite) - Making accurate tests on hardware to compare against cxbxr's kernel implementation.
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