d3d8ltcg: add Lock2DSurface_16__LTCG_esi4_eax5 patch

This commit is contained in:
RadWolfie 2025-07-22 20:53:11 -05:00
parent a659fcae89
commit 9f7f212ef6
3 changed files with 80 additions and 4 deletions

View File

@ -357,6 +357,7 @@ g_EmuCDPD;
XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax4_ecx6, (xbox::uint_xt, D3DDEVTYPE, HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_4__LTCG_eax1_ecx3, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface, (xbox::X_D3DPixelContainer*, D3DCUBEMAP_FACES, xbox::uint_xt, D3DLOCKED_RECT*, RECT*, xbox::dword_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface_16__LTCG_esi4_eax5, (xbox::X_D3DPixelContainer*, D3DCUBEMAP_FACES, xbox::uint_xt, xbox::dword_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, Lock3DSurface, (xbox::X_D3DPixelContainer*, xbox::uint_xt, D3DLOCKED_BOX*, D3DBOX*, xbox::dword_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3D_CommonSetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*, void*) ); \
@ -6686,10 +6687,10 @@ xbox::void_xt WINAPI xbox::EMUPATCH(Lock2DSurface)
(
X_D3DPixelContainer *pPixelContainer,
D3DCUBEMAP_FACES FaceType,
uint_xt Level,
uint_xt Level,
D3DLOCKED_RECT *pLockedRect,
RECT *pRect,
dword_xt Flags
dword_xt Flags
)
{
LOG_FUNC_BEGIN
@ -6709,6 +6710,69 @@ xbox::void_xt WINAPI xbox::EMUPATCH(Lock2DSurface)
ForceResourceRehash(pPixelContainer);
}
// ******************************************************************
// * patch: Lock2DSurface_16__LTCG_esi4_eax5
// ******************************************************************
// Overload for logging
static void Lock2DSurface_16__LTCG_esi4_eax5
(
xbox::X_D3DPixelContainer *pPixelContainer,
D3DCUBEMAP_FACES FaceType,
xbox::uint_xt Level,
D3DLOCKED_RECT *pLockedRect,
RECT *pRect,
xbox::dword_xt Flags
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(pPixelContainer)
LOG_FUNC_ARG(FaceType)
LOG_FUNC_ARG(Level)
LOG_FUNC_ARG(pLockedRect)
LOG_FUNC_ARG(pRect)
LOG_FUNC_ARG(Flags)
LOG_FUNC_END;
}
// This uses a custom calling convention where parameter is passed in ESI, EAX
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(Lock2DSurface_16__LTCG_esi4_eax5)
(
X_D3DPixelContainer *pPixelContainer,
D3DCUBEMAP_FACES FaceType,
uint_xt Level,
dword_xt Flags
)
{
D3DLOCKED_RECT *pLockedRect;
RECT *pRect;
__asm {
LTCG_PROLOGUE
mov pRect, eax
mov pLockedRect, esi
}
// Log
Lock2DSurface_16__LTCG_esi4_eax5(pPixelContainer, FaceType, Level, pLockedRect, pRect, Flags);
// Pass through to the Xbox implementation of this function
__asm {
push Flags
mov eax, pRect
mov esi, pLockedRect
push Level
push FaceType
push pPixelContainer
call XB_TRMP(Lock2DSurface_16__LTCG_esi4_eax5)
}
// Mark the resource as modified
ForceResourceRehash(pPixelContainer);
__asm {
LTCG_EPILOGUE
ret 16
}
}
// ******************************************************************
// * patch: Lock3DSurface

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@ -820,10 +820,21 @@ xbox::void_xt WINAPI EMUPATCH(Lock2DSurface)
(
X_D3DPixelContainer *pPixelContainer,
D3DCUBEMAP_FACES FaceType,
uint_xt Level,
uint_xt Level,
D3DLOCKED_RECT *pLockedRect,
RECT *pRect,
dword_xt Flags
dword_xt Flags
);
// ******************************************************************
// * patch: Lock2DSurface_16__LTCG_esi4_eax5
// ******************************************************************
xbox::void_xt WINAPI EMUPATCH(Lock2DSurface_16__LTCG_esi4_eax5)
(
X_D3DPixelContainer *pPixelContainer,
D3DCUBEMAP_FACES FaceType,
uint_xt Level,
dword_xt Flags
);
// ******************************************************************

View File

@ -206,6 +206,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("Direct3D_CreateDevice_16__LTCG_eax4_ecx6", xbox::EMUPATCH(Direct3D_CreateDevice_16__LTCG_eax4_ecx6), PATCH_HLE_D3D),
PATCH_ENTRY("Direct3D_CreateDevice_4__LTCG_eax1_ecx3", xbox::EMUPATCH(Direct3D_CreateDevice_4__LTCG_eax1_ecx3), PATCH_HLE_D3D),
PATCH_ENTRY("Lock2DSurface", xbox::EMUPATCH(Lock2DSurface), PATCH_HLE_D3D),
PATCH_ENTRY("Lock2DSurface_16__LTCG_esi4_eax5", xbox::EMUPATCH(Lock2DSurface_16__LTCG_esi4_eax5), PATCH_HLE_D3D),
PATCH_ENTRY("Lock3DSurface", xbox::EMUPATCH(Lock3DSurface), PATCH_HLE_D3D),
// DSOUND