Rename SetCxbxVertexShaderHandleDeclaration into SetCxbxVertexDeclaration and give it just the Declaration.
Also fixed a compiler warning
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1087b3e645
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@ -158,7 +158,7 @@ void BuildShader(IntermediateVertexShader* pShader, std::stringstream& hlsl)
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/*ILU_LIT:*/"x_lit" // = 7 - all values of the 3 bits are used
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};
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for (int i = 0; i < pShader->Instructions.size(); i++) {
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for (size_t i = 0; i < pShader->Instructions.size(); i++) {
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VSH_INTERMEDIATE_FORMAT& IntermediateInstruction = pShader->Instructions[i];
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std::string str;
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@ -1303,13 +1303,13 @@ void SetCxbxVertexShader(DWORD XboxVertexShaderHandle, CxbxVertexShader* shader)
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g_CxbxVertexShaders[XboxVertexShaderHandle] = shader;
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}
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void SetCxbxVertexShaderHandleDeclaration(CxbxVertexShader* pCxbxVertexShader) {
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void SetCxbxVertexDeclaration(CxbxVertexDeclaration& pCxbxVertexDeclaration) {
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LOG_INIT
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HRESULT hRet;
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// Set vertex declaration
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hRet = g_pD3DDevice->SetVertexDeclaration(pCxbxVertexShader->Declaration.pHostVertexDeclaration);
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hRet = g_pD3DDevice->SetVertexDeclaration(pCxbxVertexDeclaration.pHostVertexDeclaration);
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetVertexDeclaration");
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// Titles can specify default values for registers via calls like SetVertexData4f
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@ -1317,7 +1317,7 @@ void SetCxbxVertexShaderHandleDeclaration(CxbxVertexShader* pCxbxVertexShader) {
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// Any register not in the vertex declaration should be set to the default value
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float vertexDefaultFlags[16];
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for (int i = 0; i < 16; i++) {
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vertexDefaultFlags[i] = pCxbxVertexShader->Declaration.vRegisterInDeclaration[i] ? 0.0f : 1.0f;
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vertexDefaultFlags[i] = pCxbxVertexDeclaration.vRegisterInDeclaration[i] ? 0.0f : 1.0f;
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}
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g_pD3DDevice->SetVertexShaderConstantF(CXBX_D3DVS_CONSTREG_VREGDEFAULTS_FLAG_BASE, vertexDefaultFlags, 4);
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}
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@ -1352,7 +1352,7 @@ void SetCxbxVertexShaderHandle(CxbxVertexShader* pCxbxVertexShader)
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hRet = g_pD3DDevice->SetVertexShader(pHostShader);
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetVertexShader");
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SetCxbxVertexShaderHandleDeclaration(pCxbxVertexShader);
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SetCxbxVertexDeclaration(pCxbxVertexShader->Declaration);
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}
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void CxbxImpl_SetVertexShaderInput
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@ -1395,17 +1395,15 @@ void CxbxImpl_SelectVertexShader(DWORD Handle, DWORD Address)
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g_Xbox_VertexShader_Handle = Handle;
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g_CxbxVertexShaderSlotAddress = Address;
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CxbxVertexShader* pCxbxVertexShader = nullptr;
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if (VshHandleIsVertexShader(Handle))
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{
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pCxbxVertexShader = GetCxbxVertexShader(Handle);
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auto pCxbxVertexShader = GetCxbxVertexShader(Handle);
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if (pCxbxVertexShader == nullptr) {
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LOG_TEST_CASE("Shader handle has not been created");
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}
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else {
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// Set the shader handle declaration
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SetCxbxVertexShaderHandleDeclaration(pCxbxVertexShader);
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SetCxbxVertexDeclaration(pCxbxVertexShader->Declaration);
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}
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}
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