diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches index 70009e5e2..97545caa9 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches @@ -183,7 +183,7 @@ ULONG WINAPI XTL::EMUPATCH(D3DDevice_AddRef)() VOID WINAPI XTL::EMUPATCH(D3DDevice_CopyRects) ( X_D3DSurface *pSourceSurface, - CONST RECT *pSourceRectsArray, + CONST X_RECT *pSourceRectsArray, UINT cRects, X_D3DSurface *pDestinationSurface, CONST POINT *pDestPointsArray @@ -876,7 +876,7 @@ VOID WINAPI XTL::EMUPATCH(Lock2DSurface) D3DCUBEMAP_FACES FaceType, UINT Level, X_D3DLOCKED_RECT *pLockedRect, - RECT *pRect, + X_RECT *pRect, DWORD Flags ) { @@ -895,7 +895,7 @@ VOID WINAPI XTL::EMUPATCH(Lock2DSurface) // If this is a YUV surface, just use the Xbox implementation of this function // as we don't store a host counterpart. if (IsYuvSurfaceOrTexture(pPixelContainer)) { - typedef VOID(__stdcall *XB_Lock2DSurface_t)(X_D3DPixelContainer*, D3DCUBEMAP_FACES, UINT, D3DLOCKED_RECT*, RECT*, DWORD); + typedef VOID(__stdcall *XB_Lock2DSurface_t)(X_D3DPixelContainer*, D3DCUBEMAP_FACES, UINT, X_D3DLOCKED_RECT*, X_RECT*, DWORD); static XB_Lock2DSurface_t XB_Lock2DSurface = (XB_Lock2DSurface_t)GetXboxFunctionPointer("Lock2DSurface"); // No need to check for success here, as we are calling Lock2DSurface from Lock2DSurface, if this address wasn't found @@ -1059,7 +1059,7 @@ VOID WINAPI XTL::EMUPATCH(D3DSurface_LockRect) ( X_D3DResource *pThis, X_D3DLOCKED_RECT *pLockedRect, - CONST RECT *pRect, + CONST X_RECT *pRect, DWORD Flags ) { @@ -1077,7 +1077,7 @@ VOID WINAPI XTL::EMUPATCH(D3DSurface_LockRect) // If this is a YUV surface, just use the Xbox implementation of this function // as we don't store a host counterpart. if (IsYuvSurfaceOrTexture(pThis)) { - typedef VOID(__stdcall *XB_D3DSurface_LockRect_t)(X_D3DResource*, D3DLOCKED_RECT*, CONST RECT*, DWORD); + typedef VOID(__stdcall *XB_D3DSurface_LockRect_t)(X_D3DResource*, X_D3DLOCKED_RECT*, CONST X_RECT*, DWORD); static XB_D3DSurface_LockRect_t XB_D3DSurface_LockRect = (XB_D3DSurface_LockRect_t)GetXboxFunctionPointer("D3DSurface_LockRect"); // No need to check for success here, as we are calling LockRect from LockRect, if this address wasn't found @@ -1222,7 +1222,7 @@ VOID WINAPI XTL::EMUPATCH(D3DTexture_LockRect) X_D3DTexture *pThis, UINT Level, X_D3DLOCKED_RECT *pLockedRect, - CONST RECT *pRect, + CONST X_RECT *pRect, DWORD Flags ) { @@ -1241,7 +1241,7 @@ VOID WINAPI XTL::EMUPATCH(D3DTexture_LockRect) // If this is a YUV surface, just use the Xbox implementation of this function // as we don't store a host counterpart. if (IsYuvSurfaceOrTexture(pThis)) { - typedef VOID(__stdcall *XB_D3DTexture_LockRect_t)(X_D3DResource*, UINT, D3DLOCKED_RECT*, CONST RECT*, DWORD); + typedef VOID(__stdcall *XB_D3DTexture_LockRect_t)(X_D3DResource*, UINT, X_D3DLOCKED_RECT*, CONST X_RECT*, DWORD); static XB_D3DTexture_LockRect_t XB_D3DTexture_LockRect = (XB_D3DTexture_LockRect_t)GetXboxFunctionPointer("D3DTexture_LockRect"); // No need to check for success here, as we are calling LockRect from LockRect, if this address wasn't found @@ -1335,7 +1335,7 @@ VOID WINAPI XTL::EMUPATCH(D3DCubeTexture_LockRect) D3DCUBEMAP_FACES FaceType, UINT Level, X_D3DLOCKED_RECT *pLockedBox, - CONST RECT *pRect, + CONST X_RECT *pRect, DWORD Flags ) {