FS: Kernel stuff.
This commit is contained in:
parent
972c28a02c
commit
95e11ebc33
12
CxbxKrnl.dsp
12
CxbxKrnl.dsp
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@ -53,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Bin/Cxbx.dll"
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# ADD LINK32 ntdll.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Bin/Cxbx.dll" /libpath:"Lib"
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!ELSEIF "$(CFG)" == "CxbxKrnl - Win32 Debug"
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@ -79,7 +79,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Bin\Debug/Cxbx.dll" /pdbtype:sept
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# ADD LINK32 ntdll.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Bin\Debug/Cxbx.dll" /pdbtype:sept /libpath:"Lib"
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!ENDIF
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@ -108,6 +108,10 @@ SOURCE=.\Include\Win32\CxbxKrnl\CxbxKrnl.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\LDT.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\xntdll.h
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# End Source File
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# End Group
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@ -126,6 +130,10 @@ SOURCE=.\Source\Win32\CxbxKrnl\CxbxKrnl.cpp
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SOURCE=.\Source\Win32\CxbxKrnl\KernelThunk.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Win32\CxbxKrnl\LDT.cpp
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# End Source File
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# End Group
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# End Target
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# End Project
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@ -39,10 +39,11 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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AdditionalDependencies="odbc32.lib odbccp32.lib ntdll.lib"
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OutputFile="Bin\Debug/Cxbx.dll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="Lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Bin\Debug/Cxbx.pdb"
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ImportLibrary=".\Bin\Debug/Cxbx.lib"/>
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@ -97,10 +98,11 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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AdditionalDependencies="odbc32.lib odbccp32.lib ntdll.lib"
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OutputFile="Bin/Cxbx.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="Lib"
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ProgramDatabaseFile=".\Bin/Cxbx.pdb"
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ImportLibrary=".\Bin/Cxbx.lib"/>
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<Tool
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@ -133,6 +135,9 @@
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\CxbxKrnl.h">
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</File>
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<File
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RelativePath="Include\Win32\CxbxKrnl\LDT.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\xntdll.h">
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</File>
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@ -146,6 +151,9 @@
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\KernelThunk.cpp">
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</File>
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<File
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RelativePath="Source\Win32\CxbxKrnl\LDT.cpp">
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</File>
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</Filter>
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<Filter
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Name="Bin"
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@ -0,0 +1,43 @@
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->LDT.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef LDT_H
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#define LDT_H
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void LDTSystemInit();
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uint16 LDTAllocate(uint32 dwBaseAddr, uint32 dwLimit);
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void LDTDeallocate(uint16 wSelector);
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#endif
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@ -92,6 +92,25 @@ typedef HANDLE *PHANDLE;
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typedef long NTSTATUS;
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typedef unsigned __int64 ULONGLONG;
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#define NT_SUCCESS(Status) ((NTSTATUS) (Status) >= 0)
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// ******************************************************************
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// * calling conventions
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// ******************************************************************
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#define NTAPI __stdcall
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#define CDECL __cdecl
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#define INLINE __inline
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#define DECLSPEC_NORETURN __declspec(noreturn)
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// ******************************************************************
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// * documentation purposes only
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// ******************************************************************
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#define EXPORTNUM(a)
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#define UNALIGNED
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#define OPTIONAL
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#define IN
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#define OUT
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// ******************************************************************
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// * LDT_ENTRY
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// ******************************************************************
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Binary file not shown.
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@ -37,6 +37,8 @@
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#define _XBOXKRNL_LOCAL_
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#include "CxbxKrnl.h"
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#include "LDT.h"
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#include <stdio.h>
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// ******************************************************************
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@ -58,6 +60,44 @@ namespace win32
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using namespace win32;
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// ******************************************************************
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// * func: EmuXGenerateFS
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// ******************************************************************
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void EmuXGenerateFS()
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{
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NT_TIB *OrgFS = 0;
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uint32 dwFSSize = sizeof(NT_TIB);
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// ******************************************************************
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// * Retrieve the "old" FS
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// ******************************************************************
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__asm
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{
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mov esi, fs:[18h]
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mov OrgFS, esi
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}
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// ******************************************************************
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// * Allocate and update the new FS
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// ******************************************************************
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{
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uint32 AllocFS = (uint32)new char[dwFSSize];
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memcpy((void*)AllocFS, OrgFS, dwFSSize);
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uint16 SelectorFS = LDTAllocate(AllocFS, AllocFS+dwFSSize);
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__asm
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{
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mov ax, SelectorFS
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push ax
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pop fs
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}
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}
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}
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// ******************************************************************
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// * func: EmuXInit
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// ******************************************************************
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@ -106,20 +146,35 @@ CXBXKRNL_API void NTAPI EmuXInit(uint32 DebugConsole, uint08 *XBEHeader, uint32
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memcpy((void*)dwCertificateAddr, &XBEHeader[dwCertificateAddr - 0x00010000], sizeof(Xbe::Certificate));
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}
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// ******************************************************************
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// * Initialize LDT system
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// ******************************************************************
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{
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LDTSystemInit();
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}
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// ******************************************************************
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// * Initialize FS:* structure
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// ******************************************************************
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{
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NT_TIB *OriginalTIB = 0;
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// Calling this function will overwrite the Win2k/XP FS: structure,
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// which will cause an immediate or eventual crash. In order to avoid
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// this, it is going to be necessary to store the Win2k/XP FS: in a
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// special un-used slot in the XBox FS:* structure, and bring it back
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// in whenever we need to use Win2k/XP functions
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// EmuXGenerateFS();
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NT_TIB *dbgTIB = 0;
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__asm
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{
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mov esi, fs:[18h]
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mov OriginalTIB, esi
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mov dbgTIB, esi
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}
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// TODO: Allocate new FS: within LDT, copy OriginalTIB to KPCR.NtTib, load new FS
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printf("CxbxKrnl [0x%.08X]: NT_TIB.Self=0x%.08X\n", GetCurrentThreadId(), OriginalTIB->Self);
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printf("CxbxKrnl [0x%.08X]: NT_TIB.Self=0x%.08X\n", GetCurrentThreadId(), dbgTIB->Self);
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}
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printf("CxbxKrnl [0x%.08X]: Initial thread starting.\n", GetCurrentThreadId());
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@ -0,0 +1,170 @@
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->CxbxKrnl.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "LDT.h"
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// ******************************************************************
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// * ntdll wrapped in namespace to avoid collisions
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// ******************************************************************
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namespace xntdll
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{
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#include "xntdll.h"
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};
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#include <windows.h>
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// ******************************************************************
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// * Maximum number of threads this LDT system will handle
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// ******************************************************************
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#define MAXIMUM_XBOX_THREADS 32
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// ******************************************************************
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// * Table of free LDT entries
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// ******************************************************************
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static uint16 FreeLDTEntries[MAXIMUM_XBOX_THREADS];
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// ******************************************************************
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// * Critical section lock
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// ******************************************************************
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static CRITICAL_SECTION LDTLock;
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// ******************************************************************
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// * func: LDTSystemInit
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// ******************************************************************
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void LDTSystemInit()
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{
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InitializeCriticalSection(&LDTLock);
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for(uint32 v=0;v<MAXIMUM_XBOX_THREADS;v++)
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FreeLDTEntries[v] = (uint16)((v*8) + 7 + 8);
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}
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// ******************************************************************
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// * func: LDTAllocate
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// ******************************************************************
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uint16 LDTAllocate(uint32 dwBaseAddr, uint32 dwLimit)
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{
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ULONG_PTR uBase = (ULONG_PTR)dwBaseAddr;
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xntdll::LDT_ENTRY LDTEntry;
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int x=0;
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EnterCriticalSection(&LDTLock);
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// ******************************************************************
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// * Locate a free LDT entry
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// ******************************************************************
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{
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for(x=0;x<MAXIMUM_XBOX_THREADS;x++)
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if(FreeLDTEntries[x])
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break;
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if(x == MAXIMUM_XBOX_THREADS)
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{
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LeaveCriticalSection(&LDTLock);
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// TODO: cleaner error handling
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MessageBox(NULL, "Very strange error: Could not locate free LDT entry!", "CxbxKrnl", MB_OK | MB_ICONEXCLAMATION);
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return 0;
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}
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}
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// ******************************************************************
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// * Set up selector information
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// ******************************************************************
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{
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LDTEntry.BaseLow = (WORD)(uBase & 0xFFFF);
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LDTEntry.HighWord.Bits.BaseMid = (uBase >> 16) & 0xFF;
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LDTEntry.HighWord.Bits.BaseHi = (uBase >> 24) & 0xFF;
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LDTEntry.HighWord.Bits.Type = 0x13; // RW data segment
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LDTEntry.HighWord.Bits.Dpl = 3; // user segment
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LDTEntry.HighWord.Bits.Pres = 1; // present
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LDTEntry.HighWord.Bits.Sys = 0;
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LDTEntry.HighWord.Bits.Reserved_0 = 0;
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LDTEntry.HighWord.Bits.Default_Big = 1; // 386 segment
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LDTEntry.HighWord.Bits.Granularity = (dwLimit >= 0x00100000) ? 1 : 0;
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if(LDTEntry.HighWord.Bits.Granularity)
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dwLimit >>= 12;
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LDTEntry.LimitLow = (WORD)(dwLimit & 0xFFFF);
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LDTEntry.HighWord.Bits.LimitHi = (dwLimit >> 16) & 0xF;
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}
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// ******************************************************************
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// * Allocate selector
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// ******************************************************************
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{
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using namespace xntdll;
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if(!NT_SUCCESS(NtSetLdtEntries((x*8)+7+8, LDTEntry, 0, LDTEntry)))
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{
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LeaveCriticalSection(&LDTLock);
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// TODO: cleaner error handling
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MessageBox(NULL, "Very strange error: Could not set LDT entry!", "CxbxKrnl", MB_OK | MB_ICONEXCLAMATION);
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return 0;
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}
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}
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LeaveCriticalSection(&LDTLock);
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FreeLDTEntries[x] = 0;
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return (x*8)+7+8;
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}
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// ******************************************************************
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// * func: LDTDeallocate
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// ******************************************************************
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void LDTDeallocate(uint16 wSelector)
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{
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xntdll::LDT_ENTRY LDTEntry;
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EnterCriticalSection(&LDTLock);
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ZeroMemory(&LDTEntry, sizeof(LDTEntry));
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xntdll::NtSetLdtEntries(wSelector, LDTEntry, 0, LDTEntry);
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FreeLDTEntries[(wSelector >> 3)-1] = wSelector;
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LeaveCriticalSection(&LDTLock);
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return;
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}
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