HLE : Implemented D3DDevice_SetRenderState_EdgeAntiAlias.
Not very unimportant, but someone might want to cherry-pick this.
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@ -5999,11 +5999,9 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetRenderState_EdgeAntiAlias)
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XB_trampoline(VOID, WINAPI, D3DDevice_SetRenderState_EdgeAntiAlias, (DWORD));
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XB_D3DDevice_SetRenderState_EdgeAntiAlias(Value);
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// TODO: Analyze performance and compatibility (undefined behavior on PC with triangles or points)
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// HRESULT hRet = g_pD3DDevice->SetRenderState(D3DRS_EDGEANTIALIAS, Value);
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// DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetRenderState");
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LOG_UNIMPLEMENTED();
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// TODO: Analyze performance and compatibility (undefined behavior on PC with triangles or points)
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HRESULT hRet = g_pD3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, Value); // Was D3DRS_EDGEANTIALIAS (no longer exists)
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->SetRenderState");
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}
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// ******************************************************************
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