Dummy streams (prototype)
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@ -98,6 +98,7 @@ static DWORD g_dwBaseVertexIndex = 0;// current active in
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// current active vertex stream
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static XTL::X_D3DVertexBuffer *g_pVertexBuffer = NULL; // current active vertex buffer
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static XTL::IDirect3DVertexBuffer8 *g_pDummyBuffer = NULL; // Dummy buffer, used to set unused stream sources with
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// current vertical blank information
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static XTL::D3DVBLANKDATA g_VBData = {0};
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@ -854,6 +855,18 @@ static DWORD WINAPI EmuCreateDeviceProxy(LPVOID)
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g_pCachedZStencilSurface->Data = X_D3DRESOURCE_DATA_FLAG_D3DSTEN;
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g_pD3DDevice8->GetDepthStencilSurface(&g_pCachedZStencilSurface->EmuSurface8);
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(void)g_pD3DDevice8->CreateVertexBuffer
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(
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1, 0, 0, XTL::D3DPOOL_MANAGED,
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&g_pDummyBuffer
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);
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for(int Streams = 0; Streams < 16; Streams++)
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{
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g_pD3DDevice8->SetStreamSource(Streams, g_pDummyBuffer, 1);
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}
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// begin scene
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g_pD3DDevice8->BeginScene();
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