Removed unused EmuD3DInit arguments

This commit is contained in:
PatrickvL 2017-02-07 23:29:13 +01:00
parent 0aac001ec2
commit 8e4dd55d53
3 changed files with 3 additions and 3 deletions

View File

@ -540,7 +540,7 @@ extern "C" CXBXKRNL_API void CxbxKrnlInit
else
{
DbgPrintf("EmuMain: Initializing Direct3D.\n");
XTL::EmuD3DInit(pXbeHeader, dwXbeHeaderSize);
XTL::EmuD3DInit();
}
EmuHLEIntercept(pXbeHeader);

View File

@ -239,7 +239,7 @@ VOID XTL::CxbxInitWindow(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
}
// Direct3D initialization (called before emulation begins)
VOID XTL::EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
VOID XTL::EmuD3DInit()
{
// create the create device proxy thread
{

View File

@ -46,7 +46,7 @@
extern VOID CxbxInitWindow(Xbe::Header *XbeHeader, uint32 XbeHeaderSize);
// initialize direct3d
extern VOID EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize);
extern VOID EmuD3DInit();
// cleanup direct3d
extern VOID EmuD3DCleanup();