Introduced Xbox version of X_POINT and X_RECT (for now, aliassed to Windows types)
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824c840102
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8e3651cb70
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@ -426,7 +426,7 @@ g_EmuCDPD;
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ebx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, xbox::X_HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ecx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, xbox::X_HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_4, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface, (xbox::X_D3DPixelContainer*, xbox::X_D3DCUBEMAP_FACES, xbox::uint_xt, D3DLOCKED_RECT*, RECT*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface, (xbox::X_D3DPixelContainer*, xbox::X_D3DCUBEMAP_FACES, xbox::uint_xt, D3DLOCKED_RECT*, xbox::X_RECT*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock3DSurface, (xbox::X_D3DPixelContainer*, xbox::uint_xt, D3DLOCKED_BOX*, D3DBOX*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_CommonSetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*, void*) ); \
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@ -5107,11 +5107,11 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_Clear)
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// ******************************************************************
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xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_CopyRects)
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(
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X_D3DSurface* pSourceSurface,
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CONST RECT* pSourceRectsArray,
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uint_xt cRects,
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X_D3DSurface* pDestinationSurface,
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CONST POINT* pDestPointsArray
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X_D3DSurface* pSourceSurface,
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CONST X_RECT* pSourceRectsArray,
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uint_xt cRects,
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X_D3DSurface* pDestinationSurface,
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CONST X_POINT* pDestPointsArray
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)
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{
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LOG_FUNC_BEGIN
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@ -5164,7 +5164,10 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_CopyRects)
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RECT SourceRect, DestRect;
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if (pSourceRectsArray != nullptr) {
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SourceRect = pSourceRectsArray[i];
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SourceRect.left = pSourceRectsArray[i].left;
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SourceRect.right = pSourceRectsArray[i].right;
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SourceRect.top = pSourceRectsArray[i].top;
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SourceRect.bottom = pSourceRectsArray[i].bottom;
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} else {
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SourceRect.left = 0;
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SourceRect.right = xboxSourceWidth;
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@ -5221,10 +5224,10 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_CopyRects)
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// ******************************************************************
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xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_Present)
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(
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CONST RECT* pSourceRect,
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CONST RECT* pDestRect,
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PVOID pDummy1,
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PVOID pDummy2
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CONST X_RECT* pSourceRect,
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CONST X_RECT* pDestRect,
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PVOID pDummy1,
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PVOID pDummy2
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)
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{
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// LOG_FORWARD("D3DDevice_Swap");
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@ -6759,9 +6762,9 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_EnableOverlay)
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xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_UpdateOverlay)
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(
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X_D3DSurface *pSurface,
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CONST RECT *SrcRect,
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CONST RECT *DstRect,
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bool_xt EnableColorKey,
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CONST X_RECT *SrcRect,
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CONST X_RECT *DstRect,
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bool_xt EnableColorKey,
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D3DCOLOR ColorKey
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)
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{
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@ -6971,7 +6974,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(Lock2DSurface)
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X_D3DCUBEMAP_FACES FaceType,
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uint_xt Level,
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D3DLOCKED_RECT *pLockedRect,
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RECT *pRect,
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X_RECT *pRect,
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dword_xt Flags
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)
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{
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@ -271,10 +271,10 @@ xbox::hresult_xt WINAPI EMUPATCH(D3DDevice_EndStateBlock)(dword_xt *pToken);
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_CopyRects)
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(
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X_D3DSurface *pSourceSurface,
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CONST RECT *pSourceRectsArray,
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uint_xt cRects,
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CONST X_RECT *pSourceRectsArray,
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uint_xt cRects,
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X_D3DSurface *pDestinationSurface,
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CONST POINT *pDestPointsArray
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CONST X_POINT *pDestPointsArray
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);
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// ******************************************************************
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@ -756,10 +756,10 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_Clear)
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// ******************************************************************
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_Present)
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(
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CONST RECT* pSourceRect,
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CONST RECT* pDestRect,
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PVOID pDummy1,
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PVOID pDummy2
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CONST X_RECT* pSourceRect,
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CONST X_RECT* pDestRect,
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PVOID pDummy1,
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PVOID pDummy2
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);
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// ******************************************************************
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@ -824,7 +824,7 @@ xbox::void_xt WINAPI EMUPATCH(Lock2DSurface)
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X_D3DCUBEMAP_FACES FaceType,
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uint_xt Level,
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D3DLOCKED_RECT *pLockedRect,
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RECT *pRect,
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X_RECT *pRect,
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dword_xt Flags
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);
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@ -867,8 +867,8 @@ xbox::void_xt WINAPI EMUPATCH(D3DSurface_LockRect)
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(
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X_D3DResource *pThis,
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D3DLOCKED_RECT *pLockedRect,
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CONST RECT *pRect,
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dword_xt Flags
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CONST X_RECT *pRect,
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dword_xt Flags
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);
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// ******************************************************************
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@ -894,10 +894,10 @@ X_D3DSurface * WINAPI EMUPATCH(D3DTexture_GetSurfaceLevel2)
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xbox::void_xt WINAPI EMUPATCH(D3DTexture_LockRect)
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(
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X_D3DTexture *pThis,
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uint_xt Level,
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uint_xt Level,
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D3DLOCKED_RECT *pLockedRect,
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CONST RECT *pRect,
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dword_xt Flags
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CONST X_RECT *pRect,
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dword_xt Flags
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);
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// ******************************************************************
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@ -931,7 +931,7 @@ xbox::void_xt WINAPI EMUPATCH(D3DCubeTexture_LockRect)
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X_D3DCUBEMAP_FACES FaceType,
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uint_xt Level,
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D3DLOCKED_RECT *pLockedBox,
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CONST RECT *pRect,
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CONST X_RECT *pRect,
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dword_xt Flags
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);
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@ -972,9 +972,9 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_EnableOverlay)
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_UpdateOverlay)
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(
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X_D3DSurface *pSurface,
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CONST RECT *SrcRect,
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CONST RECT *DstRect,
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bool_xt EnableColorKey,
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CONST X_RECT *SrcRect,
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CONST X_RECT *DstRect,
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bool_xt EnableColorKey,
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D3DCOLOR ColorKey
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);
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@ -537,7 +537,14 @@ LOGRENDER(D3DLOCKED_RECT)
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LOGRENDER_MEMBER(pBits);
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}
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LOGRENDER(RECT)
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// prevent name collisions
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namespace xbox {
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//
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// Cxbx D3D LOGRENDER(Type) implementations
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//
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LOGRENDER(X_RECT)
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{
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return os
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LOGRENDER_MEMBER(left)
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@ -546,14 +553,6 @@ LOGRENDER(RECT)
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LOGRENDER_MEMBER(bottom);
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}
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// prevent name collisions
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namespace xbox {
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//
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// Cxbx D3D LOGRENDER(Type) implementations
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//
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ENUM2STR_START(X_D3DCUBEMAP_FACES)
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ENUM2STR_CASE(X_D3DCUBEMAP_FACE_POSITIVE_X)
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ENUM2STR_CASE(X_D3DCUBEMAP_FACE_NEGATIVE_X)
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@ -115,7 +115,6 @@ LOGRENDER_HEADER(D3DPSHADERCAPS2_0)
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LOGRENDER_HEADER(D3DCAPS)
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LOGRENDER_HEADER(D3DLOCKED_RECT)
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LOGRENDER_HEADER(RECT)
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namespace xbox {
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@ -137,6 +136,7 @@ ENUM2STR_HEADER(X_D3DCULL)
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//ENUM2STR_HEADER(X_D3DDEVTYPE)
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ENUM2STR_HEADER(X_D3DFORMAT)
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ENUM2STR_HEADER(X_D3DPRIMITIVETYPE)
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LOGRENDER_HEADER(X_RECT)
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ENUM2STR_HEADER(X_D3DRESOURCETYPE)
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ENUM2STR_HEADER(X_D3DSET_DEPTH_CLIP_PLANES_FLAGS)
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FLAGS2STR_HEADER(X_D3DUSAGE) // Not really an enum
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@ -103,6 +103,8 @@ namespace xbox {
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// Xbox D3D types, probably just copies of the Windows Direct3D 9 counterparts :
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typedef ::HWND X_HWND;
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typedef ::RECT X_RECT;
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typedef ::POINT X_POINT;
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/* CubeMap Face identifiers */
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typedef enum _X_D3DCUBEMAP_FACES
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