diff --git a/src/core/hle/D3D8/XbVertexShader.cpp b/src/core/hle/D3D8/XbVertexShader.cpp index a06b3a93b..d15758c9e 100644 --- a/src/core/hle/D3D8/XbVertexShader.cpp +++ b/src/core/hle/D3D8/XbVertexShader.cpp @@ -735,7 +735,7 @@ static void VshWriteParameter(VSH_IMD_PARAMETER *pParameter, // Only display the offset if it's not 0. if(pParameter->Parameter.Address) { - *pDisassembly << "[a0.x+" << std::to_string(pParameter->Parameter.Address) << "]"; + *pDisassembly << "[a0.x+" << pParameter->Parameter.Address << "]"; } else {