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@ -4512,9 +4512,13 @@ void CreateHostResource(XTL::X_D3DResource *pThis, int TextureStage, DWORD dwSiz
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if (LockedRect.Pitch != dwRowPitch) {
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if (LockedRect.Pitch != dwRowPitch) {
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LOG_TEST_CASE("(Row)Pitch difference between Xbox and Host!");
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// "Tony Hawk's Pro Skater 4" and "SILENT HILL 2" hit this case
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// LOG_TEST_CASE("(Row)Pitch difference between Xbox and Host!");
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// TODO : If dest row or slice pitch differs from Xbox source row/slice pitch,
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// TODO : If dest row or slice pitch differs from Xbox source row/slice pitch,
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// then we need to unswizzle to a temporary buffer and pitch-copy that to dest!
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// then we need to unswizzle to a temporary buffer and pitch-copy that to dest!
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// Alternatively, we could fall back to ARGB conversion, which already unswizzles
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// to a temporary buffer (and copy-converts it further)
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}
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}
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}
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}
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else if (bCompressed)
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else if (bCompressed)
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